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Making item harvestable


pcaviator

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I'm trying to make a static item 'harvestable'. Specifically, I'm using the Harvestable Mammoth Skulls mod as a guide, and am trying to get the mammoth ribs (they appear on the ground in several areas of Skyrim) to be clickable to harvest (for the time being) mammoth tusks. Here's screen shot in CK http://imgur.com/a/70uUH The game will launch OK but the mammoth ribs are not clickable so I'm going wrong somewhere. Help appreciated.

 

 

 

 

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Probably the *.nif of the object doesn't have collision data, because of that cannot interact with it at all ingame. (Guessing here, haven't actually checked your issue out)

 

Edit: fixed typo

That's not it I'm afraid. The objects (mammoth ribs & deer skull with antlers) are both collidable.

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I don't know how to set it as a harvest node, but I can tell you how to easily make it a container.

 

Go into the ck and find the mammoth ribs. Double click to open the form. Find the world model, highlight and ctrl +c to copy the file path. Close the form.

 

Then go to the containers tab. Find any container, right-click > duplicate. Double click to open the duplicate. Give it a unique name, go to the world model box and press "edit." It will bring up a box with the current model. Press edit again, and you should be in your windows explorer with the file path already highlighted. Make sure that you're in the meshes folder. (usually c > program files (x86) > steam > steam apps, skyrim special edition > data > meshes), and

ctrl + v to paste the mammoth rib file path in there. Ok it and you should see the mammoth ribs now. Ok that and you're back at the container form. You should now have a container that looks like mammoth ribs.

 

In the contents box, delete whatever the duplicate container held, then you can right-click > new and choose whatever you want it to "dispense." Make sure you click the "respawns" button on the container form, also, or it will be a one-time use.

 

I use this a lot with firewood piles, so I can store a bunch of firewood in a pile of firewood.

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Th

 

I don't know how to set it as a harvest node, but I can tell you how to easily make it a container.

 

Go into the ck and find the mammoth ribs. Double click to open the form. Find the world model, highlight and ctrl +c to copy the file path. Close the form.

 

Then go to the containers tab. Find any container, right-click > duplicate. Double click to open the duplicate. Give it a unique name, go to the world model box and press "edit." It will bring up a box with the current model. Press edit again, and you should be in your windows explorer with the file path already highlighted. Make sure that you're in the meshes folder. (usually c > program files (x86) > steam > steam apps, skyrim special edition > data > meshes), and

ctrl + v to paste the mammoth rib file path in there. Ok it and you should see the mammoth ribs now. Ok that and you're back at the container form. You should now have a container that looks like mammoth ribs.

 

In the contents box, delete whatever the duplicate container held, then you can right-click > new and choose whatever you want it to "dispense." Make sure you click the "respawns" button on the container form, also, or it will be a one-time use.

 

I use this a lot with firewood piles, so I can store a bunch of firewood in a pile of firewood.

ankyo

 

I don't know how to set it as a harvest node, but I can tell you how to easily make it a container.

 

Go into the ck and find the mammoth ribs. Double click to open the form. Find the world model, highlight and ctrl +c to copy the file path. Close the form.

 

Then go to the containers tab. Find any container, right-click > duplicate. Double click to open the duplicate. Give it a unique name, go to the world model box and press "edit." It will bring up a box with the current model. Press edit again, and you should be in your windows explorer with the file path already highlighted. Make sure that you're in the meshes folder. (usually c > program files (x86) > steam > steam apps, skyrim special edition > data > meshes), and

ctrl + v to paste the mammoth rib file path in there. Ok it and you should see the mammoth ribs now. Ok that and you're back at the container form. You should now have a container that looks like mammoth ribs.

 

In the contents box, delete whatever the duplicate container held, then you can right-click > new and choose whatever you want it to "dispense." Make sure you click the "respawns" button on the container form, also, or it will be a one-time use.

 

I use this a lot with firewood piles, so I can store a bunch of firewood in a pile of firewood.

 

Thankyou for the tip, although in this instance I'd want the container not to respawn & to not prompt again after taking the contents, so I'm guessing I'd have to add a script to achieve that. Nevertheless, II added a container with the model Clutter\Bones\MammothRibcage.nif & the model showed up OK in the CK container properties window. I added a mammoth tusk to to the container contents & changed the container name to be "Harvest mammoth tusk". This not not work in-game though. I also tried Clutter\Bones\MammothRibcageBroken.nif as there are 2 models for mammoth ribs.

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I just ran a quick test and it works for me. Double check your container, make sure everything is as it should be.

 

I used the broken ribcage and a common end table. Changed the name to "harvest mammoth tusk" as you did. It does contain the tuck and allows me to harvest it, but it says "search harvest mammoth tusk." I don't know if you can/how to change the "search" part.

 

If you want, pm me an email and I'll send you the .esp so you can look at how it's done.

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