Guerlot Posted August 15, 2017 Share Posted August 15, 2017 (edited) Hi guys,I may be overreacting but all of a sudden this morning, after I loaded my mod, when I load my custom interior location in CK, I'm getting 400+ errors that I didn't have yesterday. I didn't change anything since my last update yesterday. I even loaded the version from 3 days ago and another from 5 days ago and I'm getting the same errors. I am 110% certain that I didn't have those errors at all before this morning, 400+ errors are impossible to miss for an entire week... lol Here are a few error examples, please note that they are errors trying to load vanilla stuff I do have an NPC with a VAult suit/Piboy outfitANIMATION: Unable to map bone PipboyRoot on PipboyVault81AA (001B9B88)[1]/PipboyVault81 (001B9B87) for Havok Behavior Controller.ANIMATION: Unable to map bone PipboyHinge on PipboyVault81AA (001B9B88)[1]/PipboyVault81 (001B9B87) for Havok Behavior Controller. I have a few turrets, which wer simple duplicates with bigger statsMODELS: Weapon bone (Weapon) on (Mr. Turret) does not have zero children, weapon reparent may fail.MODELS: Could not find parent node extra data for 'BASE meshes\Actors\DummyFXSkin.nif'. For 'Actors\DummyFXSkin.nif' from 'SkinTurretStandingMounted'.I have a couple of Lvl Gunners/Raiders/SuperMuatnts giving me errors like:FACEGEN: Face customization texture Actors\Character\Character Assets\FaceDetails\Scar5_d.dds for NPC EncGunner01AutoTemplate failed to load due to format mismatch with . This, which I have no clue what they areANIMATION: NiControllerSequence::StoreTargets 'x_partBhead'failed to find target with the following identifiers:m_pcAVObjectName FaceGlow:0m_pcCtlrType BSEffectShaderPropertyFloatControllerm_pcPropertyType BSEffectShaderProperty and it goes on and on. I may be wrong, but somehow, it's as if CK wasn't recognizing the vanilla ba2 files anymore... like an .ini file missing or corrupted I'm thinking of uninstalling and reinstalling CK, but maybe there is a simpler fix, anyone knows what's going on? EDIT: I pasted all the errors generated when I loaded the Interior Cell: https://pastebin.com/G60MQEj7 And it's worth noting that I got similar errors when I loaded 2 other custom cell, and those never had those errors either. Edited August 15, 2017 by Guerlot Link to comment Share on other sites More sharing options...
Guerlot Posted August 15, 2017 Author Share Posted August 15, 2017 I ended up uninstalling CK, the Bethesda Launcher. Removed all CK entries in my Registry. Reinstalled. Validated my Fallout 4 files in Steam. Still no go. Again, I am 110% certain these errors were not there yesterday. I even get similar errors when opening Vanilla Actors that I haven't touched before.At least my mod is fine and is working properly.... I'm now thinking of uninstalling and reinstalling the game, but the Steam download is a pain.. lol Link to comment Share on other sites More sharing options...
Deleted15964729User Posted August 16, 2017 Share Posted August 16, 2017 Maybe you were filtering warnings before and now you're not anymore? Link to comment Share on other sites More sharing options...
RangerDulann Posted August 16, 2017 Share Posted August 16, 2017 (edited) Ah the CK. I love it, but gives me headaches also:Errors at startup (Ignore error messages in the .ini doesnt work).Render window is slow when moving around.Wonky camera controls.Overcomplicated: 5 steps for making an armor upgradeable? Why not just make 1 drop down menu at an armor.It crashed once, corrupting my .esp. So I had to start ALL over again. So now I make manual backups of my esp's.For the errors, my edit names in CK start with RD_ I check those and just ignore anything else. Edited August 16, 2017 by RangerDulann Link to comment Share on other sites More sharing options...
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