Jump to content

Getting hundred of errors out of nowhere


Guerlot

Recommended Posts

Hi guys,

I may be overreacting but all of a sudden this morning, after I loaded my mod, when I load my custom interior location in CK, I'm getting 400+ errors that I didn't have yesterday. I didn't change anything since my last update yesterday. I even loaded the version from 3 days ago and another from 5 days ago and I'm getting the same errors. I am 110% certain that I didn't have those errors at all before this morning, 400+ errors are impossible to miss for an entire week... lol

 

Here are a few error examples, please note that they are errors trying to load vanilla stuff

I do have an NPC with a VAult suit/Piboy outfit

ANIMATION: Unable to map bone PipboyRoot on PipboyVault81AA (001B9B88)[1]/PipboyVault81 (001B9B87) for Havok Behavior Controller.
ANIMATION: Unable to map bone PipboyHinge on PipboyVault81AA (001B9B88)[1]/PipboyVault81 (001B9B87) for Havok Behavior Controller.
I have a few turrets, which wer simple duplicates with bigger stats
MODELS: Weapon bone (Weapon) on (Mr. Turret) does not have zero children, weapon reparent may fail.
MODELS: Could not find parent node extra data for 'BASE meshes\Actors\DummyFXSkin.nif'. For 'Actors\DummyFXSkin.nif' from 'SkinTurretStandingMounted'.

I have a couple of Lvl Gunners/Raiders/SuperMuatnts giving me errors like:
FACEGEN: Face customization texture Actors\Character\Character Assets\FaceDetails\Scar5_d.dds for NPC EncGunner01AutoTemplate failed to load due to format mismatch with .
This, which I have no clue what they are
ANIMATION: NiControllerSequence::StoreTargets 'x_partBhead'failed to find target with the following identifiers:
m_pcAVObjectName FaceGlow:0
m_pcCtlrType BSEffectShaderPropertyFloatController
m_pcPropertyType BSEffectShaderProperty
and it goes on and on.
I may be wrong, but somehow, it's as if CK wasn't recognizing the vanilla ba2 files anymore... like an .ini file missing or corrupted

I'm thinking of uninstalling and reinstalling CK, but maybe there is a simpler fix, anyone knows what's going on?
EDIT: I pasted all the errors generated when I loaded the Interior Cell: https://pastebin.com/G60MQEj7

And it's worth noting that I got similar errors when I loaded 2 other custom cell, and those never had those errors either.

Edited by Guerlot
Link to comment
Share on other sites

I ended up uninstalling CK, the Bethesda Launcher. Removed all CK entries in my Registry. Reinstalled. Validated my Fallout 4 files in Steam. Still no go.

 

Again, I am 110% certain these errors were not there yesterday. I even get similar errors when opening Vanilla Actors that I haven't touched before.

At least my mod is fine and is working properly....

 

I'm now thinking of uninstalling and reinstalling the game, but the Steam download is a pain.. lol

Link to comment
Share on other sites

Ah the CK. I love it, but gives me headaches also:

  • Errors at startup (Ignore error messages in the .ini doesnt work).
  • Render window is slow when moving around.
  • Wonky camera controls.
  • Overcomplicated: 5 steps for making an armor upgradeable? Why not just make 1 drop down menu at an armor.
  • It crashed once, corrupting my .esp. So I had to start ALL over again. So now I make manual backups of my esp's.

For the errors, my edit names in CK start with RD_ I check those and just ignore anything else.

Edited by RangerDulann
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...