Ceasirius Posted August 15, 2017 Share Posted August 15, 2017 Hey, I have a question regarding something that bugged me for a while - I have disabled a number of trees in an exterior of Solitude, and placed buildings in their place. However, several of these trees still seem to be present in game - even if they are moved and disabled in the CK itself. I don't think that its a mod conflict, as the issue persists even when the mod is the only one activated. Anyone knows what might be causing this - and better still how to fix it? They can be easily disable in-game via a command, but it is an annoyance that I'd ideally clean up. Cheers for any help or thoughts on the topic!C. Link to comment Share on other sites More sharing options...
Aragorn58 Posted August 15, 2017 Share Posted August 15, 2017 Hey, I have a question regarding something that bugged me for a while - I have disabled a number of trees in an exterior of Solitude, and placed buildings in their place. However, several of these trees still seem to be present in game - even if they are moved and disabled in the CK itself. I don't think that its a mod conflict, as the issue persists even when the mod is the only one activated. Anyone knows what might be causing this - and better still how to fix it? They can be easily disable in-game via a command, but it is an annoyance that I'd ideally clean up. Cheers for any help or thoughts on the topic!C.I believe they are form the LOD settings in the game. To remove them completely, you would either have to regenerate the LOD for those specific cells or (shudders) all of Tamreil. Link to comment Share on other sites More sharing options...
Ceasirius Posted August 15, 2017 Author Share Posted August 15, 2017 Mhm I was suspecting the same, but I haven't messed with LODs yet... I guess that I'll try giving it a go, cheers! Link to comment Share on other sites More sharing options...
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