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[NV] help after edit body in blender_textures problem


maverick12799

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I know that is a comon problem that head and body skin mismatch in NV, i solved it after modifyng .ini files and creating ESM with FOMM tesnip, and togleing archive invalidation on after any change. After that, any body i used from any existing mod works correctly and with the wanted colour, face and body perfect in my modded companions.

But now i am triyng to edit an existing bnb body in blender 2.49b, then in nifskope, i want to create my own body type. i can put it in game, but colors don't match between face and body. i don't know if it is a problem of the export in blender or nifskope or what the hell. I tried different ways of exports following tutorials, but i couldn´find ANY tutorial abou ho to edit a body and then put it in game. I found how to do it with clothes, armors, but not specific with the bodies, and most of them didn't explain in detail all the process.

I found this image in my computer, downloaded some years ago, about BODY export settings:

blende10.jpg


but couldn´t find explanations,for example, did ai i need to do something before export, to propperly aply changes? what must i have selected when exporting? i tried with only body mesh selected before export, then with absolutely all pieces, and with the skeleton only. Or may be is something i don´t do in nifskope? I tryed it in nifskope with all the previous combinations, and i never got the same colors in face and body skin. I tried to open some of other mods bodies that had worked well in my game, colors included , and then select and remove the body mesh block branch, copy the block branch of the news exported nif meshes i have edited before in blender. And then rename txt in niftristrips (with the same name that old mod mesh had. I saw i some tutorial that for armors with skin pieces it is necesary to rename it as SKIN, but i didn´'t because in all only bodymesh nifs i am using it is not i çn this way), then update arrays of tangents and binormals in nitristripsdata, select main ninode and in spells batch update al tangent spaces....but when put it in game the color mismatching problem continues, and i couldn't solve creating a new esm and togleing on and of archive invalidation.
But, if after doin all that and creating the ESM, i overrite in the folder my new edited body with one of other mod, the other works well, only mine fails.

Anyone could help?? perhaps a detalied tutorial of editing specificaly bodiemeshes and exporting in blender for new vegas could be helpfull, but i only found abour armors, weapons and skeletons.
It would be wonderful if someone that had already edited a bodymesh in blender could tell me, what to do after the editing process is ended, if it requires then some change or rename in Nifskope...
Help me please!
Edited by maverick12799
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