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[LE] Armor Not Following Player


smtc

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I'm trying to get this mesh for the Mask of Truth from The Legend of Zelda for the mod Relics of Hyrule to work properly, and I've gotten it into the game, but it doesn't stay "attatched" to the player's face and move with the playermodel. I'll add a link to a video showing the issue. Any info/help would be much appreciated!

 

If someone could explain the process to properly export NIFs from Blender to Skyrim that would also be a big help!

 

The video showing the issue:

https://www.youtube.com/watch?v=0ZIq_lgXBUg&feature=youtu.be

 

 

Edited by smtc
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I don't know if things have changed, but I found the Nif plugins for blender to be too out of date to be feasible. Even when I do things in blender, I always send them to 3DS Max and export as Nif from there. As a result, I've shifted to just using Max 90% of the time.

 

The mask needs to be skinned to the head bone. In 3DS Max, you import the vanilla head (or something that has the head bone), add a skin modifier and add the head bone and you're done. I don't know the steps in blender, but you want to do something similar.

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I don't know if things have changed, but I found the Nif plugins for blender to be too out of date to be feasible. Even when I do things in blender, I always send them to 3DS Max and export as Nif from there. As a result, I've shifted to just using Max 90% of the time.

 

The mask needs to be skinned to the head bone. In 3DS Max, you import the vanilla head (or something that has the head bone), add a skin modifier and add the head bone and you're done. I don't know the steps in blender, but you want to do something similar.

Could I ask for your assistance with this? My knowledge of Blender is limited at best, and I don't have the time to learn the ins and outs of 3DS Max. Can I upload the NIF to Google Drive and let you tinker with it and see what's what? Also, when I try to mouse over the item in my inventory in game it causes a CTD, any idea what would cause that?

Edited by smtc
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