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Posted

Hello, I have been thinking why some encounter events repeat over and over, but some rarely happens.

Especially "Rust Devil" events that are just over used, and make some unique npc extremely hard to encounter.

I haven't mod encounter event yet.

 

Let's say, if I want to adjust some events' frequency. Specifically I have made a pretty challenging "deathclaw buff" mod.

(Better combat style, perks, higher stats and speed, resistant to explosives, and immune to limb damage.)

 

I am satisfied with the test result. However, I rarely encounter deathclaws in game.

Is there some tricks to change random encounter "frequency"?

 

Thanks!

Posted

Thanks, but I really want to know the mechanism how to set the frequency. :mellow:

Why are rust devil events spawn so often? They aren't specifically placed, they are random events too.

Posted

Is the frequency based on the number of npc data?

I saw a lot of rust devil encounter npc, but there are not much deathclaw npc.

If I copy more deathclaws, will it increase the encounter chance?

Posted

any vanilla encounters is quests,

so to change frequency of some quest u need to change it's priority (0-100, higher number - higher chances that quest will be started and u'l meet encounter)

also any RE quests have 'counters' - for example timer between encounters (this way u meet them not everytime)

'counters' are scripted.

Posted

by the way,

settlements attacks - it quests too ('WorkshopAttack' quests in CK filter)

so, if u want more attacks - change it's priority to 80-100

but too much of them make long gameplay a bit annoying )

 

have a nice modding :P

Posted (edited)

JagMaker not right.

 

Quests WorkshopXAttack, DLC01WorkshopXAttack, DLC02WorkshopXAttack, DLC03WorkshopTrapperAttack01, DLC04WorkshopXAttack

starting by Story Manager Quest Node/Story Manager Branch Node:

WorkshopAttackNode, DLC01WorkshopAttacks, DLC02WorkshopAttackNode and other.

With the terms and conditions. As they are all interrelated with each other I completely did not understand. :sad:

 

Start from "Story Manager".

 

There is no simple answer "Change it and get more deathclaws in game".

Edited by wim95
Posted (edited)

 

any vanilla encounters is quests,

so to change frequency of some quest u need to change it's priority (0-100, higher number - higher chances that quest will be started and u'l meet encounter)

also any RE quests have 'counters' - for example timer between encounters (this way u meet them not everytime)

'counters' are scripted.

 

JagMaker not right.

Start from "Story Manager".

There is no simple answer "Change it and get more deathclaws in game".

 

Thanks for reply.

But I don't understand... :huh:

There is no simple answer "Change it and get more deathclaws in game".

 

But the rust devil encounter is absolutely the most frequent one in game (and way too much), I thought there must be a parameter that determine the frequency like JagMaker said. The weird thing is I never encountered any deathclaw ambush at all in my first play through.

 

Do you mean the encounter frequency is based on:

REObjectQuests

RESceneQuests

REChokepointQuests

and many other?

 

May I have a bit more hints? :tongue:

Thanks a lot.

Edited by hydralisk_mk2
Posted (edited)

http://i.imgur.com/WniIUMo.png

 

 

Loaded only Fallout4.esm and DLCRobot.esm.

 

Example workshop attacks

DLC01WorkshopRobotAttacks is Mechanist

DLC01WorkshopBotRaiderAttack is Rust Devils

 

All nodes and quests have conditions

 

Workshop attack triggered from WorkshopParentScript by sending WorkshopEventAttack [KYWD:0004643E]. Conditions attack hapens or not checked in WorkshopScript by daily update.

Script Event node recive WorkshopEventAttack and select Node, Node check conditions and select child Node, child Node check conditions and select/start Quest. Quest have conditions himself.

Good luck in digging

 

 

Random encounters named as RExxx

 

Start from "Story Manager"

Edited by wim95
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