hydralisk2 Posted August 16, 2017 Share Posted August 16, 2017 Hello, I have been thinking why some encounter events repeat over and over, but some rarely happens.Especially "Rust Devil" events that are just over used, and make some unique npc extremely hard to encounter.I haven't mod encounter event yet. Let's say, if I want to adjust some events' frequency. Specifically I have made a pretty challenging "deathclaw buff" mod.(Better combat style, perks, higher stats and speed, resistant to explosives, and immune to limb damage.) I am satisfied with the test result. However, I rarely encounter deathclaws in game.Is there some tricks to change random encounter "frequency"? Thanks! Link to comment Share on other sites More sharing options...
RangerDulann Posted August 16, 2017 Share Posted August 16, 2017 (edited) Mods? NPCs travelhttp://www.nexusmods.com/fallout4/mods/16987/? Customize legendary enemy spawninghttp://www.nexusmods.com/fallout4/mods/218/? Edited August 16, 2017 by RangerDulann Link to comment Share on other sites More sharing options...
hydralisk2 Posted August 17, 2017 Author Share Posted August 17, 2017 Thanks, but I really want to know the mechanism how to set the frequency. :mellow:Why are rust devil events spawn so often? They aren't specifically placed, they are random events too. Link to comment Share on other sites More sharing options...
hydralisk2 Posted August 19, 2017 Author Share Posted August 19, 2017 Is the frequency based on the number of npc data?I saw a lot of rust devil encounter npc, but there are not much deathclaw npc.If I copy more deathclaws, will it increase the encounter chance? Link to comment Share on other sites More sharing options...
JagMaker Posted August 21, 2017 Share Posted August 21, 2017 any vanilla encounters is quests,so to change frequency of some quest u need to change it's priority (0-100, higher number - higher chances that quest will be started and u'l meet encounter)also any RE quests have 'counters' - for example timer between encounters (this way u meet them not everytime)'counters' are scripted. Link to comment Share on other sites More sharing options...
wim95 Posted August 21, 2017 Share Posted August 21, 2017 Start here: Story Manager Then deal with: REObjectQuests RESceneQuests REChokepointQuests and many other Link to comment Share on other sites More sharing options...
JagMaker Posted August 21, 2017 Share Posted August 21, 2017 by the way,settlements attacks - it quests too ('WorkshopAttack' quests in CK filter)so, if u want more attacks - change it's priority to 80-100but too much of them make long gameplay a bit annoying ) have a nice modding :P Link to comment Share on other sites More sharing options...
wim95 Posted August 21, 2017 Share Posted August 21, 2017 (edited) JagMaker not right. Quests WorkshopXAttack, DLC01WorkshopXAttack, DLC02WorkshopXAttack, DLC03WorkshopTrapperAttack01, DLC04WorkshopXAttack starting by Story Manager Quest Node/Story Manager Branch Node: WorkshopAttackNode, DLC01WorkshopAttacks, DLC02WorkshopAttackNode and other. With the terms and conditions. As they are all interrelated with each other I completely did not understand. :sad: Start from "Story Manager". There is no simple answer "Change it and get more deathclaws in game". Edited August 21, 2017 by wim95 Link to comment Share on other sites More sharing options...
hydralisk2 Posted August 22, 2017 Author Share Posted August 22, 2017 (edited) any vanilla encounters is quests,so to change frequency of some quest u need to change it's priority (0-100, higher number - higher chances that quest will be started and u'l meet encounter)also any RE quests have 'counters' - for example timer between encounters (this way u meet them not everytime)'counters' are scripted. JagMaker not right.Start from "Story Manager".There is no simple answer "Change it and get more deathclaws in game". Thanks for reply.But I don't understand... :huh:There is no simple answer "Change it and get more deathclaws in game". But the rust devil encounter is absolutely the most frequent one in game (and way too much), I thought there must be a parameter that determine the frequency like JagMaker said. The weird thing is I never encountered any deathclaw ambush at all in my first play through. Do you mean the encounter frequency is based on:REObjectQuestsRESceneQuestsREChokepointQuestsand many other? May I have a bit more hints? :tongue:Thanks a lot. Edited August 22, 2017 by hydralisk_mk2 Link to comment Share on other sites More sharing options...
wim95 Posted August 22, 2017 Share Posted August 22, 2017 (edited) http://i.imgur.com/WniIUMo.png Loaded only Fallout4.esm and DLCRobot.esm. Example workshop attacks DLC01WorkshopRobotAttacks is Mechanist DLC01WorkshopBotRaiderAttack is Rust Devils All nodes and quests have conditions Workshop attack triggered from WorkshopParentScript by sending WorkshopEventAttack [KYWD:0004643E]. Conditions attack hapens or not checked in WorkshopScript by daily update. Script Event node recive WorkshopEventAttack and select Node, Node check conditions and select child Node, child Node check conditions and select/start Quest. Quest have conditions himself. Good luck in digging Random encounters named as RExxx Start from "Story Manager" Edited August 22, 2017 by wim95 Link to comment Share on other sites More sharing options...
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