Jump to content

Random encounter frquency question.


Recommended Posts

Hello, I have been thinking why some encounter events repeat over and over, but some rarely happens.

Especially "Rust Devil" events that are just over used, and make some unique npc extremely hard to encounter.

I haven't mod encounter event yet.

 

Let's say, if I want to adjust some events' frequency. Specifically I have made a pretty challenging "deathclaw buff" mod.

(Better combat style, perks, higher stats and speed, resistant to explosives, and immune to limb damage.)

 

I am satisfied with the test result. However, I rarely encounter deathclaws in game.

Is there some tricks to change random encounter "frequency"?

 

Thanks!

Link to comment
Share on other sites

any vanilla encounters is quests,

so to change frequency of some quest u need to change it's priority (0-100, higher number - higher chances that quest will be started and u'l meet encounter)

also any RE quests have 'counters' - for example timer between encounters (this way u meet them not everytime)

'counters' are scripted.

Link to comment
Share on other sites

JagMaker not right.

 

Quests WorkshopXAttack, DLC01WorkshopXAttack, DLC02WorkshopXAttack, DLC03WorkshopTrapperAttack01, DLC04WorkshopXAttack

starting by Story Manager Quest Node/Story Manager Branch Node:

WorkshopAttackNode, DLC01WorkshopAttacks, DLC02WorkshopAttackNode and other.

With the terms and conditions. As they are all interrelated with each other I completely did not understand. :sad:

 

Start from "Story Manager".

 

There is no simple answer "Change it and get more deathclaws in game".

Edited by wim95
Link to comment
Share on other sites

 

any vanilla encounters is quests,

so to change frequency of some quest u need to change it's priority (0-100, higher number - higher chances that quest will be started and u'l meet encounter)

also any RE quests have 'counters' - for example timer between encounters (this way u meet them not everytime)

'counters' are scripted.

 

JagMaker not right.

Start from "Story Manager".

There is no simple answer "Change it and get more deathclaws in game".

 

Thanks for reply.

But I don't understand... :huh:

There is no simple answer "Change it and get more deathclaws in game".

 

But the rust devil encounter is absolutely the most frequent one in game (and way too much), I thought there must be a parameter that determine the frequency like JagMaker said. The weird thing is I never encountered any deathclaw ambush at all in my first play through.

 

Do you mean the encounter frequency is based on:

REObjectQuests

RESceneQuests

REChokepointQuests

and many other?

 

May I have a bit more hints? :tongue:

Thanks a lot.

Edited by hydralisk_mk2
Link to comment
Share on other sites

http://i.imgur.com/WniIUMo.png

 

 

Loaded only Fallout4.esm and DLCRobot.esm.

 

Example workshop attacks

DLC01WorkshopRobotAttacks is Mechanist

DLC01WorkshopBotRaiderAttack is Rust Devils

 

All nodes and quests have conditions

 

Workshop attack triggered from WorkshopParentScript by sending WorkshopEventAttack [KYWD:0004643E]. Conditions attack hapens or not checked in WorkshopScript by daily update.

Script Event node recive WorkshopEventAttack and select Node, Node check conditions and select child Node, child Node check conditions and select/start Quest. Quest have conditions himself.

Good luck in digging

 

 

Random encounters named as RExxx

 

Start from "Story Manager"

Edited by wim95
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...