Evilbookworm Posted August 16, 2017 Share Posted August 16, 2017 So I've been replaying after a while, trying an energy-weapon centric character. Just finished the anchorage DLC, but when I started picking up things, I found I was unable to repair any of the items dropped by the last enemies you fight in that dlc (in case of spoilers, not going to say who). After doing some checking, I found that I couldn't repair ANYTHING at all. So, I restarted the game, no luck. Afterwards I went and disabled every single plugin (including DLC) and STILL couldn't repair anything, (I only had a couple laser pistols and laser rifles, but I had 2 of each and no repair option came up.) My previous load order (note that eve and the ewe stormfront were disabled, this is from when I turned everything off) GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=0ThePitt.esm=0BrokenSteel.esm=0PointLookout.esm=0Zeta.esm=0Unofficial Fallout 3 Patch.esm=0Mart's Mutant Mod.esm=0Project Beauty.esm=0DCInteriors_ComboEdition.esm=0Mothership Crew.esm=0EVE.esm=0Vault 101 Revisited.esm=0Alton, IL.esm=0RTS NW.esm=0EWE Energy Weapons Enhanced.esm=0CrossRepairWeapons.esp=0BetterGamePerformance.esp=0Project Beauty- Broken Steel.esp=0Mart's Mutant Mod.esp=0Fellout-Full.esp=0AltonAddon.esp=0Imperfection.esp=0RTS NW - Volume 3rd.esp=0Classic Fallout Weapons BETA.esp=0UndergroundHideout.esp=0Mart's Mutant Mod - DLC Broken Steel.esp=0EWE Load Order Fix.esp=0WeaponModKits.esp=0Fallout_4_Ranks.esp=0Mart's Mutant Mod - DLC Zeta.esp=0EWE DLC Addon.esp=0WeaponModKits - BrokenSteel.esp=0UPP - Original Perks.esp=0Max Level 99 V2.esp=0BSteelRepair.esp=0Fellout-PointLookout.esp=0PittRepair.esp=0MiniHideout.esp=0AlternateStart.esp=0GNR Enhanced.esp=0Existence 2.0.esp=0Conelrad 640-1240.esp=0UPP - Pack 1.esp=0UPP - Pack 2.esp=0UPP - Experience Perks.esp=0UPP - Quest Perks.esp=0UPP - Beverage Perks.esp=0RTS NW - Volume 1st.esp=0RTS NW - Volume 2nd.esp=0WeaponModKits - OperationAnchorage.esp=0WeaponModKits - ThePitt.esp=0EWE Supermutant Energy Weapons.esp=0MZetaRepair.esp=0DIM TYPE3clothesRETAIL.esp=0Mart's Mutant Mod - DLC Anchorage.esp=0Mart's Mutant Mod - DLC The Pitt.esp=0Mart's Mutant Mod - DLC Point Lookout.esp=0Project Beauty- Point Lookout.esp=0Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Mart's Mutant Mod - Master Menu Module.esp=0CrossRepairArmor.esp=0EWE Stormfront Studios Load Order Fix.esp=0AnchoRepair.esp=0PLookoutRepair.esp=0RTS NW - Volume 4 Stone.esp=0Fellout-pipboylight.esp=0Fellout-Anchorage.esp=0Fellout-BrokenSteel.esp=0Fellout-Zeta.esp=0WeaponModKits - Zeta.esp=0WeaponModKits - PointLookout.esp=0WorkbenchRepairsv2.esp=0 If it's a mod thing, why is it still going on when I disabled every single plugin? Link to comment Share on other sites More sharing options...
Deleted1205226User Posted August 17, 2017 Share Posted August 17, 2017 Because disabling mod in your mod manager won't prevent them to be loaded, only to be displayed.Everything in the data folder will be loaded by the game. Uninstalling mods is what take them out. Link to comment Share on other sites More sharing options...
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