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Items placed in previously visited locations not appearing?


Guerlot

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Hey guys,

sorry, I have yet another weird question.

 

In my current mod, there is a set of custom leather armor I created and all 5 pieces have been manually placed in 5 different vanilla cells (4 interiors, one exterior). They don't start disabled, they are available right of the bat. While I haven't been able to reproduce the issue myself in my numerous testings, it was reported to me that two of the pieces were not there if the locations were previously visited before installing my mod.

 

So my question: is there any reason or situation where this could be possible? I can only think of either a collision issue where an explosion pushed it away and player can't find it anymore, or a mod conflict but knowing these 2 locations are not even linked together whatsoever, I don't see how a mod could conflict with both.

 

Those 5 pieces are linked to a small quest that would give a perk upon gathering all 5 pieces ( each pieces have the script "DefaultRefOnContainerChangedFrom" on them to set their respective stage on that quest. But I don't see how it could be an issue.

 

thanks

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Hi) i can't advice how to make it with scripts (because i hate them), but you can add perk to player, and add conditions to perk ('GetItemCount' 'YourPiece1' >= 1 'and' ... 'YourPiece5' >= 1)

so when hero will get 5 items - perk will be gained.

also if u want it perk as reward for quest u can add same conditions to final stage of quest )

 

about those pieces are disappear - they should not. game start always refresh new added items and they are spawn, even in explored locations. also u can try to wait 30 days (world reset) or check same places with another char..

Edited by JagMaker
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