McLeod63 Posted August 17, 2017 Share Posted August 17, 2017 Hi everyone,From my understanding, Oldrim's engine had a limitation on how many light sources could be seen on screen. Once that limit was met, it was start taking away light from these sources.I was wondering, was this issue fixed in SSE?Here is an example of what I'm talking about:https://www.youtube.com/watch?v=f5PqHVav0no Link to comment Share on other sites More sharing options...
TheVampireDante Posted August 17, 2017 Share Posted August 17, 2017 It does. Still only 4 shadow casting lights per cell and you still have to watch for radius overlap. Link to comment Share on other sites More sharing options...
McLeod63 Posted August 17, 2017 Author Share Posted August 17, 2017 Ah, damn it. So this would explain why this is happening to my game.Thanks for clearing that up for me Link to comment Share on other sites More sharing options...
Recommended Posts