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Sharing plugin content between mod team members


Kilrogg00

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Hi,

 

I have a small team (3) working on a mod, and while we're still at early stages and still figuring out the CK, I was wondering if anyone had experimented with 'combining' content each person made on their own, into the same plugin.

 

It seems to me the only way right now is to make sure we don't all name our plugin the same thing, load up each plugin at the same time and set the 'main' plugin as Active, manually copy the content (levels, etc) and save. That seems fairly straightforward for levels, but what about characters, quests, scripts, etc? I haven't had a chance to touch those yet, and I just want to make sure we don't waste our time doing it the wrong way.

 

Thanks :)

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We don't have a tool like TES4Gecko yet. That is what we really need.

 

TESVSnip is one mod-merging tool that we have right now: Mod Merging with TESVSnip.

 

With the lack of good merging software, if you build an especially difficult and complex part of a mod, you might resort to passing the file between team members -- only one person could work on the difficult-to-merge portion of the mod at a time. The other members would have to work on pieces of the mod that were easy to merge while waiting for their turn with the main file.

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