DarkPurity Posted August 18, 2017 Share Posted August 18, 2017 I always thought it odd that children were invincible and in a fixed amount, so I added mods which made their faces diverse, made them vulnerable to attack, and added them as potential settlers. I also have Raider Children in my game, as if anyone is breeding like bunnies, it'd be the Raiders (otherwise there wouldn't be so many to kill in *every single game*). Something has been missing, though, and I lack the time to develop the Mod myself to fix it. I apparently have the time to brainstorm it, however. If someone else can swing this and just credit me as initial concept, I'd appreciate it. After thinking out the basics, I started coming up with ideas to make it the kind of dark humor that is so inherent to Fallout, and these are my notes. Someone make this, pleeeeassssssee!BABIES OF THE COMMONWEALTH* Would introduce Shaun-copy babies in some of the placed cribs, child beds, and sleeping bags. These would appear where Raiders spawn or where there are settlements, adding a degree of responsibility to deal with the consequences of turning their parents into a fine paste. *Babies would be collectable as an item, probably just as MISC (a la The Pitt) but possibly as a scripted, force-worn armor so you have to carry it (but maxes your Charisma). They should weight about 8-10 lbs and (if possible) decay in your inventory, to limit your options. *Two new NPCs would be introduced:-a Missionary (similar to the one you meet in FO3: Point Lookout) who accepts Baby items and gives rewards. She sends the babies to developed areas like the Capital Wasteland or even to local cities. Completion of her quest gives a perk, but requires killing "Big Mac", a Super Mutant who cooks babies and sells them to Super Mutants and cannibals. I'd name her Sophia, after the associated Saint of orphans, or Jerome, for the male version if the Missionary is male.-a Super Mutant named "Big Mac" who was once a human named "Jim MacDonald". Chefs hat. Gives ammo or cash for babies and sells Baby Burger and Baby Back Rib as cooking items. Completion of his quest gives the recipe to make these yourself, but involves killing the Missionary and turning her Mission into a front to supply his restaurant, "Mac's". Bonus points for an appropriate sign with the given parody made out of scrap.*New locations:- Convert a normal diner to "Big Mac's". Probably replacing the diner spawn on top of the hospital-parking garage combo (where the maze and the Super Mutants are). - Convert or add an abandoned house near the coast to be the Mission. Alternatively, a pier with a small house and a boat anywhere along the coast would do. *New Items: - "Baby Burger" - Food Item. Medium usefulness in survival mode, and gives a decent bump to HP in vanilla. - "Baby Back Ribs" - Food Item. Very useful in survival mode. Gives a damage bonus. *New Perk: "Ragamuffin Rescuer" : Could also be used to reintroduce "Child at Heart". Effect is to greatly increase the chances of persuasion checks when talking to children, and possibly a side bonus. Reward for siding with the Mission. *New Perk: "Ragamuffin Roaster": Gives recipes for the aforementioned food items, and a bonus to damage with Flamers. Reward for siding with Big Mac.*Optional: Personally, I think the Missionary should drop a Synth component and a note about an Institute-run satellite program, so that even a character choosing the intentionally most evil route can't be sure if they've done so or not upon killing the Missionary. I will happily voice act any of this. Link to comment Share on other sites More sharing options...
Recommended Posts