LordTyraad Posted August 18, 2017 Share Posted August 18, 2017 Update: I had to remove Skyrim Unleveled in favor of MorrowLoot Unlimited. One of the issue I had with Skyrim Unleveled is that it created an over kill of bosses in a simple dungeon - Bleak Falls Barrow. While I understand the concept of having a challenge, I find that "Adding" isn't as good as "Modifying. Bleak Falls was designed to develop the character you want to play. It cannot be done in the mod version as it puts two powerful Draugr Death Lords after an Ellipsis. Defeating them with the Ellipsis is easy, but you still have to get past the Dragur Scourge once you get past the Ellipsis. What makes this even tougher is that my follower is inept - does absolutely nothing to help as the damage output is linked to my character ( a default setting in Skyrim). If there are unleveled NPC's, my follower should be unleveled as well. Combat Mods: I tried Vigor. It is somewhat irritating with MorrowLoot Unlimited and Skyrim Unleveled. It was not playable with the added combat matrixes that MLU and SU add to the mix. I've also tried WildCat which is less intrusive and possibly more believable - with only MLU enabled. It wasn't playable then either - could be a load order issue. I've removed Wildcat and added Combat Evolved. While I like the damage output, the realistic injury system, and the deleveled NPC's were a bit much to handle. I'm still debating using an injury system. So far WildCat does have a few more benefits than Vigor, but Vigor is injury only, making some of the NPC adjustments. Combat Evolved with Vigor might prove to be just enough of a combat realism system that is playable. Alchemy: The Alchemy mod was just disappointing. Instead of "fixing" the issue, it made it worse by making a minor healing potion not even worth carrying. I understand the concept behind the mod, but when a mod alters the game where the use of a potion to save health is useless, then the mod doesn't deserved to be installed. Frostfall is another disappointing mod. I roll up to Bleak Falls Barrow only to find NPC's walking around in the bitter cold that I'm suffering against. Until modders learn that what we suffer as players should also be the same for NPC's, mod's like this are just a curiosity. Why should a player be penalized to suffer when I have to fend off the weather. SSE Texture Pack is fine without SMIM - I'll default to the community about this I removed SMIM and the world looks just fine. Gifts of Akatosh - I've included this mod to balance out the lack of weapons early in the game. I don't know if I will use them, but having them in the game is very useful if I want to progress past the toughness of a combat mod. What does the community think I should run? Are you still able to play archetypes - builds - and if you are, what type of paradigm shifting do I need to do now? Also Vigor or Wildcat? Which one do you use and why? I like Skyrim Unleveled over the injury mods - I find the injury mods irritating at times. Having an unleveled Skyrim seems to be a better experience through level 1. Strat Link to comment Share on other sites More sharing options...
Lisselli Posted August 18, 2017 Share Posted August 18, 2017 A game just isn't a game anymore when you want it to be as real as real life... Link to comment Share on other sites More sharing options...
lumpin123 Posted August 21, 2017 Share Posted August 21, 2017 Update: I had to remove Skyrim Unleveled in favor of MorrowLoot Unlimited. One of the issue I had with Skyrim Unleveled is that it created an over kill of bosses in a simple dungeon - Bleak Falls Barrow. While I understand the concept of having a challenge, I find that "Adding" isn't as good as "Modifying. Bleak Falls was designed to develop the character you want to play. It cannot be done in the mod version as it puts two powerful Draugr Death Lords after an Ellipsis. Defeating them with the Ellipsis is easy, but you still have to get past the Dragur Scourge once you get past the Ellipsis. What makes this even tougher is that my follower is inept - does absolutely nothing to help as the damage output is linked to my character ( a default setting in Skyrim). If there are unleveled NPC's, my follower should be unleveled as well. Combat Mods: I tried Vigor. It is somewhat irritating with MorrowLoot Unlimited and Skyrim Unleveled. It was not playable with the added combat matrixes that MLU and SU add to the mix. I've also tried WildCat which is less intrusive and possibly more believable - with only MLU enabled. It wasn't playable then either - could be a load order issue. I've removed Wildcat and added Combat Evolved. While I like the damage output, the realistic injury system, and the deleveled NPC's were a bit much to handle. I'm still debating using an injury system. So far WildCat does have a few more benefits than Vigor, but Vigor is injury only, making some of the NPC adjustments. Combat Evolved with Vigor might prove to be just enough of a combat realism system that is playable. Alchemy: The Alchemy mod was just disappointing. Instead of "fixing" the issue, it made it worse by making a minor healing potion not even worth carrying. I understand the concept behind the mod, but when a mod alters the game where the use of a potion to save health is useless, then the mod doesn't deserved to be installed. Frostfall is another disappointing mod. I roll up to Bleak Falls Barrow only to find NPC's walking around in the bitter cold that I'm suffering against. Until modders learn that what we suffer as players should also be the same for NPC's, mod's like this are just a curiosity. Why should a player be penalized to suffer when I have to fend off the weather. SSE Texture Pack is fine without SMIM - I'll default to the community about this I removed SMIM and the world looks just fine. Gifts of Akatosh - I've included this mod to balance out the lack of weapons early in the game. I don't know if I will use them, but having them in the game is very useful if I want to progress past the toughness of a combat mod. What does the community think I should run? Are you still able to play archetypes - builds - and if you are, what type of paradigm shifting do I need to do now? Also Vigor or Wildcat? Which one do you use and why? I like Skyrim Unleveled over the injury mods - I find the injury mods irritating at times. Having an unleveled Skyrim seems to be a better experience through level 1. Strat go back to normal skyrim, most great mods use skse ( slytweak - weapons damaga ui - skyui - 3rd person camera - racemenu - etc ) , for graphics stuff purity is cool , true storms its no-scripts mod, you have lot of wepons mods, then its up to you I have wildcat with special options off Link to comment Share on other sites More sharing options...
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