Guerlot Posted August 18, 2017 Share Posted August 18, 2017 Hi guys, I'm working on my next story for my mod which "may have" a spoof on the Incredible Hulk where an NPC turns into a Behemoth. I'm just running tests at this point to see if it's good enough to use. So far, the transformation is working okay (totally cheesy because I don't have a transformation animation) but I guess it's doing the job. My tiny issue is this:When the Behemoth dies, I'm replacing the Dead Behemoth by a Dead version of the original NPC. I'm disabling the Behemoth and then bring the Dead NPC using "DeadNPC.MoveTo(DeadBehemoth)". The Dead NPC is in a hidden cell I created, in which I ran Havok sim on the body.My issue is, because the Behemoth is so big, the Dead corpse of the NPC appears in the air, not on the ground. Is there any way I could make him appear on the ground? Only other way I could think of, is to have him alive in the hidden cell, kill him using NPC.Kill and move him. But he appears standing then falls right away and it's really not the ideal. But at this point, the entire transformation is cheesy already, lol thoughts? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted August 18, 2017 Share Posted August 18, 2017 moveto, takes parameters for offsets (x,y and z). You should do something like this: DeadNPC.MoveTo(DeadBehemoth,0,0,-20) but I'm sure you will need to mess with the numbers Link to comment Share on other sites More sharing options...
Guerlot Posted August 18, 2017 Author Share Posted August 18, 2017 moveto, takes parameters for offsets (x,y and z). You should do something like this: DeadNPC.MoveTo(DeadBehemoth,0,0,-20) but I'm sure you will need to mess with the numbersActually, -20 is perfect! LOL. Thanks, I really appreciate it :) Cheers Link to comment Share on other sites More sharing options...
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