hamletsdead Posted November 14, 2018 Share Posted November 14, 2018 All the workarounds discussed so far involve removing your own ability to add most facetints to your NPC's, and that's not fun. The real cause of this is using HD tintmask textures. They look pretty when you're creating your player character, but the CK can't use them. THE ACTUAL FIX to this is, before you load the CK: Go to textures/actors/character/character assets, find the folder named "tintmasks," and remove or rename it. When you load the CK, it will default to the vanilla tintmasks and they will work flawlessly! If you still want to use HD tintmasks on your player character, you can restore that folder after you're done modding. Personally, I deleted that s.o.b. and never looked back... because I do a lot of NPC modding, and the difference in game is barely even noticeable. If you really, really, really, reallyreally want your HD facetints on an NPC, you can use RaceMenu to create the appearance you want in-game, export it, then use that texture file to replace the one the CK generated. Or you can use something like Photoshop or GIMP to open your facegen texture, scale it up and add detail. Thanks for posting the fix to this -- that red forehead in CK was driving me bloody bonkers. Renaming the tintmasks file works flawlessly. Link to comment Share on other sites More sharing options...
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