marcelocastro Posted August 19, 2017 Share Posted August 19, 2017 (edited) Hey guys, 1) I'm doing a quest to kill a bunch of raiders. They are grouped in a reference collection alias. I'm trying to display the quest objectives on the map (showing each of the targets) and want to put those little quest objective markers on top of their heads as well.But doing so through the quest objectives tab is not working (probably because the reference I chose is a collection).How do I do this? 2) Before I get to that part, I'm displaying just one quest objective on the map. I want to change to those markers (from question 1) when the player gets close enough to the raiders. I'm using a range check function (RegisterForDistanceLessThanEvent/OnDistanceLessThan) to do that, but because the area where the raiders might spawn is kind of large, the range check is not an effective tool (sometimes it changes quest stages without actually visualizing the raiders). The best solution I could think of was using a Is3DLoaded on the raider collection alias. But I can't do that because there's a randomness to the number of raiders that actually spawn and I KillSilent the rest, so not all the raiders from the collection actually spawn. Anyone has any other suggestions? Links to references and tutorials are welcomed. Thanks Edited August 19, 2017 by marcelocastro Link to comment Share on other sites More sharing options...
Lava2007 Posted August 20, 2017 Share Posted August 20, 2017 Here is a youtube playlist that covers most aspects of quests. https://www.youtube.com/playlist?list=PLElczpoUwHC7fO20B5AM054cbxH7Yjho9 Link to comment Share on other sites More sharing options...
marcelocastro Posted August 24, 2017 Author Share Posted August 24, 2017 Ok. Solved it. You can't use reference collection aliases as quest objectives. You need to assign individual aliases to each reference in the collection. Then condition each individual alias.With this solved, the range check works fine, it just switches to the multiple individual targets at 10000 units. Link to comment Share on other sites More sharing options...
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