smtc Posted August 19, 2017 Share Posted August 19, 2017 As the title says, whenever I try to edit the number of bones for a BSDismemberSkinInstance my mesh just breaks and I have to go back to a backup that wasn't messed up. I'm rather new to Nifskope and I want to apologize beforehand if the solution is blatantly obvious, but if someone could explain why it's happening/how to avoid it I would really appreciate it! :smile: Here's what the mesh looks like prior to editing the number of bones: This is the result of editing the number: Link to comment Share on other sites More sharing options...
FrankFamily Posted August 19, 2017 Share Posted August 19, 2017 You should use blender or 3dsmax to skin that properly. Link to comment Share on other sites More sharing options...
smtc Posted August 19, 2017 Author Share Posted August 19, 2017 You should use blender or 3dsmax to skin that properly.Ironically I used Blender to export it as a nif. I only have Blender though so I guess I'll have to start from there. Link to comment Share on other sites More sharing options...
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