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[LE] Editing Number of Bones in NifSkope Messes Up Mesh


smtc

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As the title says, whenever I try to edit the number of bones for a BSDismemberSkinInstance my mesh just breaks and I have to go back to a backup that wasn't messed up. I'm rather new to Nifskope and I want to apologize beforehand if the solution is blatantly obvious, but if someone could explain why it's happening/how to avoid it I would really appreciate it! :smile:

 

Here's what the mesh looks like prior to editing the number of bones:

 

 

 

 

This is the result of editing the number:

 

 

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