ReaperDragon4 Posted August 19, 2017 Share Posted August 19, 2017 I'm working on the minutemen ending but i do not want to end up having to kill X6 just because he doesn't like me taking out his faction. I want him to live free with meeeee. ;.; its not riiiight. i already had to kill gage because nuka world good ending. ;.; I am not opposed to console commands, I'm just hating on certain characters and loving others, and seriously Ayo needs to die in the trolliest way possible. XD but also the minutemen ending keeps the most characters alive. I was able to take over the BoS and force Kells to back off of Tactical Thinking with a cut content mod. Has anyone done something similar with the institute? ;.; because I like X6, he's a good pet. XD I kid, I kid, I spent my teenage years as a yaoi fangirl i'm allowed to kid! its required! So, I'm looking for console commands or mods that will let me keep X6. I've taken over coastal cottage just for him and set up a little spot to quarantine him there. >.> also why can't I have Mister Timms' runner run up and give me a bear hug in game? I like bear hugs! C'mon bathesda I need bear hugs! Link to comment Share on other sites More sharing options...
Moksha8088 Posted August 20, 2017 Share Posted August 20, 2017 I put X6 at the Red Rocket along with my other companions. When I stopped by the Red Rocket after blowing up the Institute he attacked me. Interestingly, none of the other companions came to my rescue. There needs to be a mod that can shift him to the player's faction when that happens for those wishing to keep him. Link to comment Share on other sites More sharing options...
ReaperDragon4 Posted August 20, 2017 Author Share Posted August 20, 2017 (edited) I would do it if i knew how to mod, which reminds me, i have to make a seperate post asking about modding guides and outlining what I want to accomplish so that whoever helps knows what info to pull up. I'm pretty sure console commands will tell you how to do this. Interestingly enough the railroad ending allows you to keep X6-88. This is counter intuitive because if you bring him to railroad hq they all go aggro on you and the railroad doesn't require you to sound the evacuation signal from Father's terminal. In addition in the minutemen ending you can sometimes get a radiant quest called "resettle refugees" in which you clear out a settlement entirely for survivors of the institute. It only appears if you haven't taken control of every settlement and you sounded the evacuation alarm. I'm saving spectacle island specifically for this purpose as I believe that only the institute's leadership and the SRB need to be held accountable for the institute's crimes. This... is why I want the minuteman ending. But I also don't blame X6 for his actions. Its not right to have to kill him and not only that but his being aggro after one ending and not the other makes no sense. If anything it should be the other way around. I also believe the Brotherhood ending and railroad endings do absolutely no good either for the institute's people or the commonwealth as a whole. The institute's role is highly symbolic, but many of its people are good people. Here's my examples as to why the Minutemen ending is more character development for the institute as an organization and why most of them don't deserve to die. Oh they ought to be punished and I really want to bash Justin Ayo so badly. But I feel that destroying the entire institute, just like destroying the BoS in the railroad ending does nobody in either organization any good. The rank and file scientists, synths and the institute's children shouldn't be penalized for institute kidnappings they probably had no hand in, only reaped benefits from or feared to defy. In fact the only Institute leaders I think that shouldn't be punished are Madison Li and Brian Virgil. Li left the institute if you're doing the peaceful ending where all factions are left alive you can use brian virgil's old holotape to convince her to leave the institute without threats or violence and she thanks you for it. Brian virgil in my opinion redeemed himself by breaking up the FEV experiments and leaving the institute. He'd lived there his entire life, and he had the courage to defy his colleagues, bosses, and upbringing and leave everything he'd ever known behind, all because he viewed the experiments as wrong. If any named institute character deserves a happy ending its Virgil. Not to mention he symbolically and literally demonstrated empathy and saught redemption by turning himself into a super mutant, which is exactly what he helped the institute do in their FEV experiments. Even his sirname is symbolic, because Virgil is the one who helped Dante descend into Hell in Dante's inferno and acted as his guide. If you apply this same reasoning to the storyline, for your character the institute represents Hell or the Greek underworld. You go down into it both to find the son lost to you and to retrieve wisdom needed to rebuild society and bring justice to the wasteland. Down there you find truths to the near past of the commonwealth and even echoes of past friends and enemies. To me the part of the game where you join the institute plays the same role for your character that the story of the Golden Bough does for Aeneas or the Inferno does for Dante. Because of that any ending that kills the institute's civilians, aka the BoS ending or not sounding the alarm when the railroad invades the institute is not only evil, its counter productive to having a good character driven story. The whole point of Fallout 4 is to try and rebuild the commonwealth and that can't happen without character growth. Not to mention the companions you get present a wide enough spectrum of backgrounds that you can safely argue they represent a reasonable cross section of the commonwealth's demographics in general. Through their character growth, you are symbolically helping to heal the communities they eventually settle in post game. I believe that the best endings for Fallout 4 and its expansions are ones that allow for character growth and provide the most tiers in Maslow's heirarchy of needs rather than the endings that allow for the most morality or justice to be done. And for the most part you get a lot of good stuff story, experience and gearwise using this as a way to determine who to side with. So yeah, if anyone knows how to use console commands or mods to make X6 side with you and not the institute so he doesn't have to die plz post and tell me how. Forgive the philosophical rambling. I watch way too much Oxhorn. XD Edited August 20, 2017 by ReaperDragon4 Link to comment Share on other sites More sharing options...
TheGadget1945 Posted August 20, 2017 Share Posted August 20, 2017 All you have to do is not have x6-88 as a companion after you attack the Libertalia. Then he will turn up at the western side of the site and he behaves as if the Institute still exists. Link to comment Share on other sites More sharing options...
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