littleork Posted August 19, 2017 Share Posted August 19, 2017 For testing purposes, after I finish a mod, I now always try to get the mod on another computer to test the bsa and make sure that everything is correct. I have this one mod that was a port to SSE that I released and it worked fine. I did a few updates since and when I tested it on the modding computer, it works without issues. So I created a bsa that has all the scripts including the source ones in it and transferred to my other computer. Now I often run into issues where according to the papyrus logs, there is properties missing on the scripts or it cannot read them . But the properties are all there on the scripts. I even check in SSEdit to see if anything looked wrong there but it all looks good. My fear is that there is really something wrong with the ESP and everyone else that download my mod run into the same issues. Has anyone that ported a mod to SSE have any kind of weird issues like that? Should I just recreate the scripts? I did recompile all of them too but I don't see how it would fix the properties (and it didn't work anyway). I hope this make sense. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 30, 2017 Share Posted August 30, 2017 For testing purposes, after I finish a mod, I now always try to get the mod on another computer to test the bsa and make sure that everything is correct. I have this one mod that was a port to SSE that I released and it worked fine. I did a few updates since and when I tested it on the modding computer, it works without issues. So I created a bsa that has all the scripts including the source ones in it and transferred to my other computer. Now I often run into issues where according to the papyrus logs, there is properties missing on the scripts or it cannot read them . But the properties are all there on the scripts. I even check in SSEdit to see if anything looked wrong there but it all looks good. My fear is that there is really something wrong with the ESP and everyone else that download my mod run into the same issues. Has anyone that ported a mod to SSE have any kind of weird issues like that? Should I just recreate the scripts? I did recompile all of them too but I don't see how it would fix the properties (and it didn't work anyway). I hope this make sense. A couple thoughts:The second computer has loose files which are overriding your bsa packed scripts. The bsa packing process is not grabbing all the scripts correctly. Combination of 1 & 2 Link to comment Share on other sites More sharing options...
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