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Need help importing model into Skyrim and sorting textures


technicalbrutaldeathcore

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Sorry if this is the wrong section, wasn't sure where to post it. I'll put some pictures below. I made my first model for Skyrim (a reasonably poorly modeled helmet but I still really want it in the game.) in blender 2.79 (I think.) First problem was obviously when I imported it to 2.49 it banged up it's appearance pretty dramatically, I've done some very minor edits to fix that, apparently I'm not allowed to use tinypic and I have no idea how else to add files here. I guess look at attachments.

 

Now onto the problem, following a tutorial for this very thing my helmet keeps for whatever reason attaching itself to the chest bone and while the tutorial itself doesn't give any information about this I'm certain this is wrong. Obviously it's a broken mesh when trying to import it to the game. Maybe a basic guide on how to specifically make a helmet for Skyrim would be helpful.

 

The other issue is I export the UV maps (3 separate maps for 3 separate objects), I colour them (very lazily, I'm not good at it and hoping to make the lightning engine do most of the work anyway.) and when I import them to nifskope specifically the main part of the helmet isn't full coloured. The rivets (separate object.) are fully coloured but all of the rivets on one side are completely invisible when looked at from most angles in nifskope...just look at the pictures below. I'm also painfully aware of how poorly put together the models are in case I hadn't already made that obvious.

 

In 2.79

 

 

In 2.49 notice how the vertices are all out of order as it tried to triangulate them I guess

 

 

 

 

Only half of the rivets appear in nifskope, others are invisible from most angles

 

 

Textures are just not working.

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