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Help with making custom texture into stand-alone armor


longnose

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You'll need to make duplicates of the steel plate armor meshes and associate your new textures with the meshes. I used NifSkope to do this, and is all I'm familiar with. Not sure if SkyEdit can do that or not.

 

Before you start pointing the duplicated meshes to your new textures, make sure to set up a file structure like other mods (ie, Data\textures\armor\yourmodname\m or f , Data\meshes\armor\yourmodname\m or f, etc)

 

You will also need to set the new armor up in the CK along with recipes to forge and temper each piece. This wiki article is pretty good for walking through that part: http://www.creationkit.com/Customizing_Weapons_%26_Armor

 

As a quick reference, the highlighted items are the ones you'll need to duplicate and customize

 

http://i.imgur.com/ydQu7.jpghttp://i.imgur.com/wBq2G.jpg

 

As you run into more questions, post them up. Another thing that helped me was to open up other standalone mods and see how things were set up. I just figured all of this stuff out in the last few days in order to convert my Heroic Dwarven set to a standalone (http://skyrim.nexusmods.com/downloads/file.php?id=11517)

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So I made a simple replacer texture ( http://skyrim.nexusmods.com/downloads/file.php?id=11432 ) and now I am trying to figure out how to make it stand alone, what tools would I need and is there a tutorial already out there, I have creation kit gimp 2 and skyedit

 

I Appreciate any help you could give me

 

What the other guy said.

 

Plus, the way I have been getting new textures in is by duplicating/ creating a new Texture Set and then pointing them to the new textures, dds files. (Make sure the textures are in the skyrim directory)

 

Duplicate/ create new AA, point it to the new Texture Set

 

Duplicate/ create new Armor, point to the new AA

 

 

Make sure to have a naming convention used in all the new bits so you can easily find them, it can get a bit confusing when you start having lots of parts to keep track of, for example, start off all new bits with "longnose" so you can find them in the search box with just typing "longnose".

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You'll need to make duplicates of the steel plate armor meshes and associate your new textures with the meshes. I used NifSkope to do this, and is all I'm familiar with. Not sure if SkyEdit can do that or not.

 

 

Can you point me somewhere that tells me how to associate the new textures with the meshes? I have textures I made, and I have the meshes to I need to assign them to. I watched the tutorials about using the CK to duplicate things, but I can't figure out how to put my texture on the mesh, and make that into a standalone mod.

 

I feel like I'm missing a step, or something, and it's driving me mad (and making me feel totally stupid!) Thanks in advance.

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