Chef312 Posted August 20, 2017 Share Posted August 20, 2017 I don't even know if this is where I should write this, but I'll do it anyway. For some reason when I try to download Elisdriel ( http://www.nexusmods.com/skyrimspecialedition/mods/57371/?tab=2&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D57371%26gid%3D110&pUp=1 ) this message pops up (http://i.imgur.com/s4QMliS.png), if I try the NMM install a grey box appears with nothing on it. Other people tell me they can download it no problem, while people in my country seem to have the same problem as I. BTW I live in Romania. Link to comment Share on other sites More sharing options...
zumma Posted August 20, 2017 Share Posted August 20, 2017 I don't even know if this is where I should write this, but I'll do it anyway. For some reason when I try to download Elisdriel ( http://www.nexusmods.com/skyrimspecialedition/mods/57371/?tab=2&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D57371%26gid%3D110&pUp=1 ) this message pops up (http://i.imgur.com/s4QMliS.png), if I try the NMM install a grey box appears with nothing on it. Other people tell me they can download it no problem, while people in my country seem to have the same problem as I. BTW I live in Romania. It is not ported for SSE. You can only download it from Oldrim Nexus ... and port it yourself. Link to comment Share on other sites More sharing options...
nightscrawl Posted August 21, 2017 Share Posted August 21, 2017 The link you have for the mod is bad, OP. If you remove all of that extra stuff at the end and just put in http://www.nexusmods.com/skyrimspecialedition/mods/57371/? there is no mod there. That mod author's SSE file listing doesn't show it there. How did you come to find it? It's very strange. The bad link shows that it IS on the SSE Nexus, but the category is listed as Skyrim > Player homes, and NOT Skyrim Special Edition > Player homes. Link to comment Share on other sites More sharing options...
Chef312 Posted August 21, 2017 Author Share Posted August 21, 2017 The link you have for the mod is bad, OP. If you remove all of that extra stuff at the end and just put in http://www.nexusmods.com/skyrimspecialedition/mods/57371/? there is no mod there. That mod author's SSE file listing doesn't show it there. How did you come to find it? It's very strange. The bad link shows that it IS on the SSE Nexus, but the category is listed as Skyrim > Player homes, and NOT Skyrim Special Edition > Player homes.TTalked to Elianora in private, she said the problem is from nexus. I don't think that Skyrim > Player homes was yesterday, it was changed. :( Link to comment Share on other sites More sharing options...
Chef312 Posted August 21, 2017 Author Share Posted August 21, 2017 I don't even know if this is where I should write this, but I'll do it anyway. For some reason when I try to download Elisdriel ( http://www.nexusmods.com/skyrimspecialedition/mods/57371/?tab=2&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D57371%26gid%3D110&pUp=1 ) this message pops up (http://i.imgur.com/s4QMliS.png), if I try the NMM install a grey box appears with nothing on it. Other people tell me they can download it no problem, while people in my country seem to have the same problem as I. BTW I live in Romania. It is not ported for SSE. You can only download it from Oldrim Nexus ... and port it yourself. Is it easy to port as this ( )? Link to comment Share on other sites More sharing options...
zumma Posted August 21, 2017 Share Posted August 21, 2017 (edited) For a simple Player House Mod ... like this one ... porting it to SSE it is a 10 minutes job at most. First you need a 'loose files version' of the mod because the Creation Kit x64 ... doesn't read the old bsa ... if the author didn't provided one you will have to extract the files yourself using any BSA application. Second you have to load the plugins (ESPs) in the Creation KIt x64 and re-save it. You don't have to modify anything in the mods ... as some tutorials suggest ... just press the Save button ... and the CK64 ... will convert your plugin to Form 44 and make it fully compatible with SSE. For the 1% of mods that contain master files (ESMs) ... and i don't think is the case here ... you have to covert the ESM to ESP ... open the ESP in CK64 and re-save it ... then convert back the ESP to ESM ... you can do this with Wrye Bash for example. If the mod has custom NPCs ... take this opportunity ... to regenerate their face geom. Third ... the meshes should be converted as well ... with SSE NIF Optimizer. It is a simple process ... just download the application and select the meshes folder (check also the 'Include Subfolders' box) and apply Optimize, and they will be automatically overwritten. Forth ... rebuild the mod with the new meshes (new geoms ... if the case) and the new plugin ... re-archive it and that's all. This will work for any mods ... that don't have scripts that require SKSE (the mod page will specify if it require the SKSE) ... for the 'SKSE Required' mods ... those scripts will have to be be remade and re-compiled ... and you obviously need more advanced scripting knowledge in order to remove / replace the SKSE functions ... without breaking the script and the mod. Edited August 21, 2017 by zumma Link to comment Share on other sites More sharing options...
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