sliverr Posted February 29, 2012 Share Posted February 29, 2012 Hello everyone i have a little problem with cluttering and adding items in my Dungeon when I place a dummy potion on a table inside the Dungeon and also place a dummy shield on the same table Then I go ahead and save it in CK.. Then I in I go into the game inside my Dungeon to test the add on I just did. The dummy potions are showing up with no problem but the dummy shield does'nt. On the same table mind you. I made sure the Nav mesh was good which it was.. Am I missing a step ? or is this normal ? Any help I can get would be very welcome It is driving me cazy.. And of course they are both leveled items btw. Again any help would be a awesome Welcome.......:biggrin::tongue: Thank You for your time in reading this Post sliverr Link to comment Share on other sites More sharing options...
David Brasher Posted February 29, 2012 Share Posted February 29, 2012 Is the leveled list set up such that something will surely spawn at the level of your play-test character? If your spawn point only spawned its lowest item at level 5, then a level 4 play-tester would get no shield. Like if you used a 50% chance spawn point, your shield would only spawn half the time. If you did not play-test with a clean save from another cell, there might not be a spawn. So you might have to use a character who has never visited the cell before in order to get a good test of your clutter spawns. Link to comment Share on other sites More sharing options...
flobalob Posted March 1, 2012 Share Posted March 1, 2012 If the levelled item that you selected on the shield ends with a number then that is usually the percentage chance that SOMETHING will appear e.g. LItemDraugrShield50 has a 50% chance of spawning nothingLItemBanditShield20 has an 80% chance of spawning nothing I believe this applies to the LItem* lists only. Link to comment Share on other sites More sharing options...
sliverr Posted March 1, 2012 Author Share Posted March 1, 2012 Is the leveled list set up such that something will surely spawn at the level of your play-test character? If your spawn point only spawned its lowest item at level 5, then a level 4 play-tester would get no shield. Like if you used a 50% chance spawn point, your shield would only spawn half the time. If you did not play-test with a clean save from another cell, there might not be a spawn. So you might have to use a character who has never visited the cell before in order to get a good test of your clutter spawns. Thank you for such a fast reply your solution worked like a charm what it was is that the level for the dummy item wasn't setup properly once I set it up it worked like a charm thank you for your help :thumbsup::biggrin: Link to comment Share on other sites More sharing options...
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