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CK: Game Crashes when loading New World Space


HazaRd777

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I've looked around and I haven't found any answers to this that work.

 

I made a custom world space and a few custom cells. For some reason, when I enter the world space from the interior cells, the game will go to the loading screen and then crash to the desktop. However, I also have a door in Skyrim World Space that takes me to this area, and in that case I can get to that world space just fine. This only occurs from my custom cells to the custom world space. Now I've used these entrances before the 1.4.27 update without a problem, so I don't know if its a problem that the updates causing (I know they changed something with the load order, but I can't see how that would cause this problem) or I just have some random setting that's screwing me up.

 

Please, someone try to give me a hand with this. I put in too much time with that worldspace to just chuck it away.

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If you made them yourself I would suggest breaking the link the doors have and relinking them to each other and save a backup of what you currently have just in case this doesn't work either. When I had an issue with room bounds and portals I just had to break their link to each other and relink them again and it worked.
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  • 3 months later...

I have been having this problem aswell. Cant link a custom interior cell to new worldspace. But can link the new worldspace to tamriel. So what i was thinking is linking my interior cell to tam then a hall way to the door linking to my new worldspace. I tryed it out ingame and it seems to work. A little of a rush/proof of concept job tho... adding 2 new doors just standing there outside of riverwood(as its the one place all my toons can get too).

 

 

http://img685.imageshack.us/img685/3568/screenshot12i.th.jpg

 

 

http://img543.imageshack.us/img543/5639/screenshot13blc.th.jpg

 

This is a new worldspace using tam as a perent. Its all messed up looking but its not going to be visible from the mod im making.

http://img26.imageshack.us/img26/7218/screenshot15rg.th.jpg

 

Im thinking of putting the 2 doors and a hall under a mountian or something. to keep it out of sight. kinda a pain to have 2 loading screens right after each other but. i dont feel like scrapping the whole thing just yet. The screenshots of just proffs not the actual mod fyi.

 

update: ok you cant put it below the ground! you just pop up...

 

update 2: Ok putting the little hall and 2 doors in a cliff worked. But you get the weather effects of where ever you put it. WTF this is dumb. lol. ah wells maby im overlooking something and a nother way to fix this. but for now my tomb is going to have a little odd hallway. >.>

 

update3: i made another worldspace and didd the same thing to it. it works too. this will have to do for now. maby if somebody can figure out a betterfix or if a patch fixes it i can remove this pointless hallway in a cliff O.O

Edited by krollk
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That happened tome once then the game fixed itself. It may have happened because of too many things happening already then the loading of a new world space was too much. But if you really want to fiz it for good. Make a new cells with no enemies in it, just clutter and lights. And connect them together with that cell. Works just fine.
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