Deleted31153845User Posted August 21, 2017 Share Posted August 21, 2017 I keep getting random areas inside some buildings where a floor or wall texture is missing. I don't have any mods that edit the interiors.I have bUsePreCulledObjects=0 in my .iniI have the no dispersing act mod But I still get his, I got it in the screenshot and Kellogg's bedroom at fort hegen. Does anyone know how to fix this? Link to comment Share on other sites More sharing options...
MissingMeshTV Posted August 21, 2017 Share Posted August 21, 2017 I keep getting random areas inside some buildings where a floor or wall texture is missing. I don't have any mods that edit the interiors.I have bUsePreCulledObjects=0 in my .iniI have the no dispersing act mod But I still get his, I got it in the screenshot and Kellogg's bedroom at fort hegen. Does anyone know how to fix this? That's not missing textures. If you had missing textures, you would see things showing up as purple in-game. The problem is that something in your game is breaking the game engine's optimization system, and I highly suspect it has to do with the .ini edit and/or the mod you mentioned. Try disabling No More Disappearing Act and removing the .ini edit and see if that fixes this. If not, try disabling all your mods one by one with the .ini edit still removed. A mod doesn't necessarily need to make changes to only interior cells to cause problems like this, and the only way to narrow it down can be to disable mods one at a time. You should really never go out of your way to disable the game's optimization system in the way that you have. With the way most vanilla interior cells are designed and optimized, it can cause lots of problems like you have found out. You should also never purposely turn off preculling as you have. That alone will cause all sorts of performance issues. You can refer to my recent post on a similar subject to see why this is a bad idea. If you insist on using No More Disappearing Act, you should follow the instructions the mod author posts on the mod page regarding load order and the .ini edits they use. None of it is anything I would recommend if you want the game to be semi-playable, but that's just me. :wink: Link to comment Share on other sites More sharing options...
Deleted31153845User Posted August 21, 2017 Author Share Posted August 21, 2017 I keep getting random areas inside some buildings where a floor or wall texture is missing. I don't have any mods that edit the interiors.I have bUsePreCulledObjects=0 in my .iniI have the no dispersing act mod But I still get his, I got it in the screenshot and Kellogg's bedroom at fort hegen. Does anyone know how to fix this? That's not missing textures. If you had missing textures, you would see things showing up as purple in-game. The problem is that something in your game is breaking the game engine's optimization system, and I highly suspect it has to do with the .ini edit and/or the mod you mentioned. Try disabling No More Disappearing Act and removing the .ini edit and see if that fixes this. If not, try disabling all your mods one by one with the .ini edit still removed. A mod doesn't necessarily need to make changes to only interior cells to cause problems like this, and the only way to narrow it down can be to disable mods one at a time. You should really never go out of your way to disable the game's optimization system in the way that you have. With the way most vanilla interior cells are designed and optimized, it can cause lots of problems like you have found out. You should also never purposely turn off preculling as you have. That alone will cause all sorts of performance issues. You can refer to my recent post on a similar subject to see why this is a bad idea. If you insist on using No More Disappearing Act, you should follow the instructions the mod author posts on the mod page regarding load order and the .ini edits they use. None of it is anything I would recommend if you want the game to be semi-playable, but that's just me. :wink: It was still happening before I got the Mod, so It seams to be from ini edits I made Link to comment Share on other sites More sharing options...
Deleted31153845User Posted September 1, 2017 Author Share Posted September 1, 2017 I keep getting random areas inside some buildings where a floor or wall texture is missing. I don't have any mods that edit the interiors.I have bUsePreCulledObjects=0 in my .iniI have the no dispersing act mod But I still get his, I got it in the screenshot and Kellogg's bedroom at fort hegen. Does anyone know how to fix this? That's not missing textures. If you had missing textures, you would see things showing up as purple in-game. The problem is that something in your game is breaking the game engine's optimization system, and I highly suspect it has to do with the .ini edit and/or the mod you mentioned. Try disabling No More Disappearing Act and removing the .ini edit and see if that fixes this. If not, try disabling all your mods one by one with the .ini edit still removed. A mod doesn't necessarily need to make changes to only interior cells to cause problems like this, and the only way to narrow it down can be to disable mods one at a time. You should really never go out of your way to disable the game's optimization system in the way that you have. With the way most vanilla interior cells are designed and optimized, it can cause lots of problems like you have found out. You should also never purposely turn off preculling as you have. That alone will cause all sorts of performance issues. You can refer to my recent post on a similar subject to see why this is a bad idea. If you insist on using No More Disappearing Act, you should follow the instructions the mod author posts on the mod page regarding load order and the .ini edits they use. None of it is anything I would recommend if you want the game to be semi-playable, but that's just me. :wink: When I removed the ini edits, it worked, now I have a new problem. https://forums.nexusmods.com/index.php?/topic/5951838-random-missing-textures-in-the-institute/ Link to comment Share on other sites More sharing options...
wysiwyg Posted October 10, 2017 Share Posted October 10, 2017 I had the vanishing textures inside some houses like the ones in Concord before i used Scrap Everything or the No Disappearing Act mod. The NDA mod Commonwealth and Far Harvor version works for me with Scrap Everything to prevent voids from appearing. The bUsePreCulledObjects added on top of all of that stopped the flickering textures but made my sound cut out periodically so I took it back out. I used to have the black hole effect in some spaces but that's gone now so far. I put NDA at the end of my load order and not before Scrap Everything though. Link to comment Share on other sites More sharing options...
Deleted31153845User Posted October 15, 2017 Author Share Posted October 15, 2017 Nvm, turned out I fixed all texture problems by removing the Unofficial patch mod Link to comment Share on other sites More sharing options...
Recommended Posts