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Random Encounters for Skyrim


  

6 members have voted

  1. 1. Do you want Random Encounters for Skyrim?

    • Yes!
      5
    • No.
      0
    • I want Bacon and can't decide.
      1


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Last Edit: March 1 2012

 

Hello guys and girls. I had a lot of requests to redo my New Vegas mod < DFB - Random Encounters > to Skyrim. Well I been actually working on it although slowly.

 

Currently have all the checks in. Timers and whatnot. With this new scripting I can likely make it as big as I want to :) and as flexible as I want / need to.

 

Currently Implemented:

-Custom Spawn Functions are up. ( yay for custom functions, a TON easier. )

-Better randomizer, truly random instead of %.

-Failsafe triggers to prematurely end long loops. ( 10 loops currently )

-Does not use a visible Activator like before.

-Currently supports 6 encounters. Easy to add more. BETA Currently.

-There is no level restraint on any NPCs. This is to be truly random. You can still disable the ones you don't want.

-Allows players to set how much spawn at a time for each given 'set'. Such as Bandits can spawn any amount the player wants. ( Once they set it in game. ) and more.

-NPCs that are no longer visible remove automatically. ( Dead or alive )

 

Not Yet Implemented:

-A way to calculate players level. ( Still working on it. Have not found a way yet it seems. )

-Difficulty setup using the engines Level Mult design. ( Medium currently. )

-Dual Factions or even more. ( This may or may not even be done. May even create a way to have even up to 3+ factions spawn.)

-Other things I may not remember

 

Ideas:

-Make sure it does not cause save problems after extended play. - Check

-Check scripts to make sure they will not lag. So far going well with small scale testing. - Check

-Dynamic function that uses highly used calls. - Check

 

If anyone has suggestions they want, go for it.

 

NOTE: Available for testing: http://skyrim.nexusmods.com/downloads/file.php?id=11836

Edited by Darkfirebird
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@luthienanarion : So far im still working on the basic functions and calls. Already at 301 lines and only 2 'encounters' for testing is even set. So I really hope there isn't a script limit here :). Though I have everything in 1 big script for easier changes... I might end up making the functions a separate library if I need to, though likely only my mod would be using it. Really like the ability to make my own functions, makes it a lot easier to maintain. Edited by Darkfirebird
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