Darkfirebird Posted March 1, 2012 Share Posted March 1, 2012 (edited) Last Edit: March 1 2012 Hello guys and girls. I had a lot of requests to redo my New Vegas mod < DFB - Random Encounters > to Skyrim. Well I been actually working on it although slowly. Currently have all the checks in. Timers and whatnot. With this new scripting I can likely make it as big as I want to :) and as flexible as I want / need to. Currently Implemented:-Custom Spawn Functions are up. ( yay for custom functions, a TON easier. )-Better randomizer, truly random instead of %.-Failsafe triggers to prematurely end long loops. ( 10 loops currently )-Does not use a visible Activator like before.-Currently supports 6 encounters. Easy to add more. BETA Currently.-There is no level restraint on any NPCs. This is to be truly random. You can still disable the ones you don't want.-Allows players to set how much spawn at a time for each given 'set'. Such as Bandits can spawn any amount the player wants. ( Once they set it in game. ) and more.-NPCs that are no longer visible remove automatically. ( Dead or alive ) Not Yet Implemented:-A way to calculate players level. ( Still working on it. Have not found a way yet it seems. )-Difficulty setup using the engines Level Mult design. ( Medium currently. )-Dual Factions or even more. ( This may or may not even be done. May even create a way to have even up to 3+ factions spawn.)-Other things I may not remember Ideas:-Make sure it does not cause save problems after extended play. - Check-Check scripts to make sure they will not lag. So far going well with small scale testing. - Check-Dynamic function that uses highly used calls. - Check If anyone has suggestions they want, go for it. NOTE: Available for testing: http://skyrim.nexusmods.com/downloads/file.php?id=11836 Edited March 2, 2012 by Darkfirebird Link to comment Share on other sites More sharing options...
luthienanarion Posted March 1, 2012 Share Posted March 1, 2012 I can't play FNV without your Random Encounters mod. When I saw your name on this thread, I had to cast a vote. Link to comment Share on other sites More sharing options...
Darkfirebird Posted March 1, 2012 Author Share Posted March 1, 2012 (edited) @luthienanarion : So far im still working on the basic functions and calls. Already at 301 lines and only 2 'encounters' for testing is even set. So I really hope there isn't a script limit here :). Though I have everything in 1 big script for easier changes... I might end up making the functions a separate library if I need to, though likely only my mod would be using it. Really like the ability to make my own functions, makes it a lot easier to maintain. Edited March 1, 2012 by Darkfirebird Link to comment Share on other sites More sharing options...
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