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Master files in Geck


MerlinCross

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Didn't know where else to put this but...

 

Every time I try to start modding or messing around with mods in GECK, it tends to not want to work. Why? I have more than one Master File loaded. Say I want to mess with something that uses both NV but also Old World blues. Geck will not open it as both NV and Old World Blues are master files. If GECK cannot open two masters at once, how did people make these cross master mods?

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Open your Geckcustom.ini in my documents/falloutNV folder and edit the line that says bAllowMultipleMasterLoads=0 and change it to bAllowMultipleMasterLoads=1.
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To load multiple masters, go into your GECKCustom INI (in my documents/ my games/ fallout nv) and change bAllowMultipleMasterLoads=0 to =1

 

edit: Lol, I'm redundant

Edited by kevkiev
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  • 5 months later...

I got a hum dinger of a problem

 

does NVSE interfear with GECKcustom.ini

 

Should bAllowMultipleMasterLoads= 1 go under main instead of genral

 

Im not sure whats up but i even deleted everything in My games fallout new vegas

 

geck still works and still says

"Multiple master files Seleted for load operation aborted."

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