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Modding Help Orange Plugins in Wyre Bash


rantingraj

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OK so I am a bit familiar with how to use mods, I have used them back in the day for New Vegas and Skyrim. But have no knowledge of advanced stuff like merged patches and bashed patches.

 

I got FO4 last week and followed the same process for acquiring some mods for it. When I opened Wyre Bash to make a merged patch for my plugins, (I used to make one for skyrim) I found that I have 9 plugins that have an orange tick mark which according to a tutorial somewhere on the Nexus means that the plugins aren't below their masters but they clearly are below their masters in the load order??!?!?!

 

Also, Messing around with the merge patch option in FO4edit, I saw that I have red listing for mods like Armorsmith Extended, AWKCR and Raider Overhaul in the resulting plugin. I have a 2 simple questions

 

A)how do I solve the orange plugins problem in Wyre Bash? and

 

B) will I have a compatibility problem with the mods I have? if yes, then should I bother making one of those merged patches? which mods do I need to merge?

 

 

 

I don't know of a way to post the list of mods I have but here's a list of all the plugins

 

 

 

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
TrueStormsFO4.esm=1
NewCalibers.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
Vivid Fallout - All in One - Best Choice.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
dD-Enhanced Blood Basic.esp=1
KSHairdos.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Eli_Armour_Compendium.esp=1
Crafting Workbenches - Ammo Expanded.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Automatron DLC.esp=1 {orange in Wyre Bash}
Pip-Boy Flashlight.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
VIS - True Storms.esp=1
Reverb and Ambiance Overhaul.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
RaiderOverhaul.esp=1
ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp=1 {orange in Wyre Bash}
FALLOUT4WT.esp=1
DOOMMerged.esp=1
ValdacilsItemSorting - DOOMBASED Weapons Merged TAGS.esp=1 {orange in Wyre Bash}
1918bar.esp=1
Rangergearnew.esp=1 {orange in Wyre Bash}
RangerSequoia.esp=1
Makeshift-Anti Materiel Rifle.esp=1
NewCalibers_AntiMaterielRifle.esp=1 {orange in Wyre Bash}
NewCalibers_AntiMaterialRifle.esp=1
NewCalibersValdacilsItemSortingPatch.esp=1
NewCalibers_DOOMsGuns.esp=1 {orange in Wyre Bash}
WM Chinese Assault Rifle - Standalone.esp=1
Raider Overhaul - AE Patch.esp=1 {orange in Wyre Bash}
WMCAK-NC-patch.esp=1 {orange in Wyre Bash}
Eli Armor Compendium AE VIS Patch.esp=1
LagrieHelmet.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1 {orange in Wyre Bash}
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1 {orange in Wyre Bash}
DarkerNights.esp=1
EnhancedLightsandFX.esp=1
DarkerNightsDetection.esp=1
BetterNightVision.esp=1
Bashed Patch, 0.esp=1

 


Edited by rantingraj
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