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Merged Wrye Bash mods


RazaCovek

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How do you manually active mods that have been merged into a patch? Example, Shake's Auto Leveling, which worked beautifully in all previous load order/patches, but is cancelled out in the present patch. It is in the list and checked.
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Certain plugins will become unchecked once "merged" into the bashed patch. They will be highlighted differently though, as they're still "virtually active". When all their changes are now included in the bashed patch, what's the use of keeping them activated and reducing the max. number of active plugins needlessly after all? Make sure this isn't what you're concerned about here, as if it isn't, it really is no cause for concern to begin with, as it's just working as intended.

 

If you got proof that certain plugins' feature are no longer present in the game though, then there's something else entirely going wrong.

 

edit: For what I know you can even manage which of the "marked mergeable" plugins actually get merged into the patch somewhere in the "recompile" setup dialog popping up. I could be wrong though. It's been a while I was last able to use it.

Edited by DrakeTheDragon
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How do you manually active mods that have been merged into a patch? Example, Shake's Auto Leveling, which worked beautifully in all previous load order/patches, but is cancelled out in the present patch. It is in the list and checked.

 

Is the mod listed with green or purple text in Wrye Bash? If so, it "deactivating" after the Bashed Patch is built is correct. The mod should still be indicated with either a plus sign or a dot in the checkbox.

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Wrye Bash does work well and I usually get interesting changes such Predator-like Chameleon effect instead of a flat fade or Sexy Walk (purple) that has turned all female npcs into tarts where all previous bashes it was just the player character and Golden Saints. Shake's Auto Leveling (who's absence is noticeable) is a check mark and is green but, unlike previously, I get the vanilla manual level-popup. I wondered if it was affected by load order, it is number 29 in Wrye bash. Edited by RazaCovek
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