rantingraj Posted August 21, 2017 Share Posted August 21, 2017 Posted this accidentally in the general discussions section but I am posting here again in case that was not the proper place to post it OK so I am a bit familiar with how to use mods, I have used them back in the day for New Vegas and Skyrim. But have no knowledge of advanced stuff like merged patches and bashed patches. I got FO4 last week and followed the same process for acquiring some mods for it. When I opened Wyre Bash to make a merged patch for my plugins, (I used to make one for skyrim) I found that I have 9 plugins that have an orange tick mark which according to a tutorial somewhere on the Nexus means that the plugins aren't below their masters but they clearly are below their masters in the load order??!?!?! Also, Messing around with the merge patch option in FO4edit, I saw that I have red listing for mods like Armorsmith Extended, AWKCR and Raider Overhaul in the resulting plugin. I have a 2 simple questions A)how do I solve the orange plugins problem in Wyre Bash? and B) will I have a compatibility problem with the mods I have? if yes, then should I bother making one of those merged patches? which mods do I need to merge? I don't know of a way to post the list of mods I have but here's a list of all the plugins Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1TrueStormsFO4.esm=1NewCalibers.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1Vivid Fallout - All in One - Best Choice.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1dD-Enhanced Blood Basic.esp=1KSHairdos.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Eli_Armour_Compendium.esp=1Crafting Workbenches - Ammo Expanded.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Automatron DLC.esp=1 {orange in Wyre Bash}Pip-Boy Flashlight.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1VIS - True Storms.esp=1Reverb and Ambiance Overhaul.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1RaiderOverhaul.esp=1ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp=1 {orange in Wyre Bash}FALLOUT4WT.esp=1DOOMMerged.esp=1ValdacilsItemSorting - DOOMBASED Weapons Merged TAGS.esp=1 {orange in Wyre Bash}1918bar.esp=1Rangergearnew.esp=1 {orange in Wyre Bash}RangerSequoia.esp=1Makeshift-Anti Materiel Rifle.esp=1NewCalibers_AntiMaterielRifle.esp=1 {orange in Wyre Bash}NewCalibers_AntiMaterialRifle.esp=1NewCalibersValdacilsItemSortingPatch.esp=1NewCalibers_DOOMsGuns.esp=1 {orange in Wyre Bash}WM Chinese Assault Rifle - Standalone.esp=1Raider Overhaul - AE Patch.esp=1 {orange in Wyre Bash}WMCAK-NC-patch.esp=1 {orange in Wyre Bash}Eli Armor Compendium AE VIS Patch.esp=1LagrieHelmet.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - AWKCR.esp=1 {orange in Wyre Bash}AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1 {orange in Wyre Bash}DarkerNights.esp=1EnhancedLightsandFX.esp=1DarkerNightsDetection.esp=1BetterNightVision.esp=1Bashed Patch, 0.esp=1 Link to comment Share on other sites More sharing options...
Arneercool Posted August 21, 2017 Share Posted August 21, 2017 (edited) >open only the orange plugin in foedit>rightclik>sort masters>close. Only after you tried sorting manual and every order you tried failed. Tip. It normally goes something like this from the bottom up. patch>master>plugin. Example: 1.Carpet mod 2.Some Workshop mod the carpet mod needs to work with 3.Patch for carpet mod I don't see any glaring issues with your load. Two Things though. 1. Vacidils needs som fiddeling to get the correct tags to show in the correct order, but is most likely solvable by just moving the plugin a bit down in your load order. 2. Raider overhaul is a big and dominating mod, i would start by looking there if something screws up with clothing and weapons. Edit. You need to get rid of those red plugins, they WILL crash you. You are most likely missing a master or just a patch, or have placed it all wrong. You should use Loot>wrye>foedit, in that order. (beginners guide explains this and is placed in the top of this section). Orange will maybe crash you over time, so get rid of them all. Edited August 21, 2017 by Arneercool Link to comment Share on other sites More sharing options...
rantingraj Posted August 22, 2017 Author Share Posted August 22, 2017 >open only the orange plugin in foedit>rightclik>sort masters>close. Two Things though. 1. Vacidils needs som fiddeling to get the correct tags to show in the correct order, but is most likely solvable by just moving the plugin a bit down in your load order. 2. Raider overhaul is a big and dominating mod, i would start by looking there if something screws up with clothing and weapons. Edit. You need to get rid of those red plugins, they WILL crash you. You are most likely missing a master or just a patch, or have placed it all wrong. You should use Loot>wrye>foedit, in that order. (beginners guide explains this and is placed in the top of this section). Orange will maybe crash you over time, so get rid of them all. Thanks for the reply, using the sort masters option solved all of the orange plugins in wyre bash. Thanks for that. Also, as you say, I am indeed having trouble with Valdacil's mod sorting items correctly but its only with weapons though. A lot of the weapons are tagged and grouped wrongly for example the hunting rifle is tagged as [.308] even though the one I found is modified in game and uses 7.5mm Swiss ammo. Similarly many pipe weapons are tagged incorrectly and grouped together as [.38] even when they use .22mm or .45mm rounds. I have tried playing with the load order but its not solved the issue but I don't think Valdacil is causing the issue. I am using New Calibers which adds a ton of new ammo types and weapon mods plus it (or some other mod) is causing a lot of weapons to spawn modified to fire different ammo than in the vanilla game. I do have compatibility patches for New Calibers - Valdacil plus I have compatibility patches for Valdacil - weapon mods I have plus compatibility patches between New Caliber - Weapon Mods so this issue shouldn't be there. Regardless, can you recommend some way to fix this? Link to comment Share on other sites More sharing options...
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