miked79 Posted March 1, 2012 Share Posted March 1, 2012 (edited) I have all the models that I like. I exported them outta model viewer, as .objs. I opened them in 3d max and saved them as skyrim gamebryo .nifs. I put them in NIFskope. And they wont seem to appear in game. Is this possible to do ? And if i import the .objs. into nifskopes it tells me the nif versions are different. Thanks! Working now, pics on the bottom for fun! :) Edited March 2, 2012 by miked79 Link to comment Share on other sites More sharing options...
TheRealAedh Posted March 1, 2012 Share Posted March 1, 2012 I bet they are just too small. Increase the scale of them by about 30. Link to comment Share on other sites More sharing options...
miked79 Posted March 1, 2012 Author Share Posted March 1, 2012 I bet they are just too small. Increase the scale of them by about 30. ya its strange. I got them to work. But ur right... i had to increase the scale tremendously. And it seems after I do that, the model gets a ton of gaps and almost hollows out. And it wont hold a texture in game. So it just looks terrible. Unless theres another way to do it, i have no clue, but they dont look nice when i do it hehehehBut i just started trying to learn this stuff last week , so i pretty much have no clue what im doing Link to comment Share on other sites More sharing options...
TheRealAedh Posted March 1, 2012 Share Posted March 1, 2012 That's odd. I haven't had gaps form in the models when I do that. Google it. I know there are other people doing the same thing. Link to comment Share on other sites More sharing options...
miked79 Posted March 1, 2012 Author Share Posted March 1, 2012 That's odd. I haven't had gaps form in the models when I do that. Google it. I know there are other people doing the same thing. ya perhaps ill look more into it! cuz like i said im still very new to this.what ive been doing is Exporting the model outta model viewer as obj, then importing to max, scaling it bigger, exporting it to obj, then importing it to nifskope to replace a weapon, then saving it. But the texture doesnt go in game and it has the gaps. So im doing something wrong somewhere! Link to comment Share on other sites More sharing options...
jimhsu Posted March 1, 2012 Share Posted March 1, 2012 You might have a problem with the pivot point location when scaling (or it could just be your importer). Try looking up Help for that setting. Link to comment Share on other sites More sharing options...
miked79 Posted March 2, 2012 Author Share Posted March 2, 2012 (edited) You might have a problem with the pivot point location when scaling (or it could just be your importer). Try looking up Help for that setting. ya i found out i wasnt scaling it improperly and stretching it outta proportion and i guess tearing up the mesh! But im so excited now I got it to work! Look! http://i43.tinypic.com/2lky5jr.jpg http://i43.tinypic.com/2iqe8zo.jpg Edited March 2, 2012 by miked79 Link to comment Share on other sites More sharing options...
TheRealAedh Posted March 2, 2012 Share Posted March 2, 2012 Gratz.And oh hey that was the first one i did too.http://i1245.photobucket.com/albums/gg586/Don_Quixotic/2012-02-08_00071.jpg Link to comment Share on other sites More sharing options...
miked79 Posted March 2, 2012 Author Share Posted March 2, 2012 Gratz.And oh hey that was the first one i did too.http://i1245.photobucket.com/albums/gg586/Don_Quixotic/2012-02-08_00071.jpg heheheh ty ty! and ya that was one of my favorite weapons! Nice choice by the way :) Link to comment Share on other sites More sharing options...
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