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Vampire perks, problems and lack of ideas


Darkon47

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I have been tinkering with a vampire perk tree recently, and found that the isUndead returns false for vampiric players (at least things that only work if that is true do not work), i set the things that were checking that to instead look for the vampire skills perk (the illusion buff) but that could be removed by another vampire mod and i want minimal conflict, if someone knows a way to check if the player is a vampire without checking for specific buffs, i would be much obliged.

I was also looking for the necks bitten stat, but could not find where it was stored, i figured that requiring you to have drank the blood of a certain number of NPC's would be a good requirment for perks, but i cannot find where it is stored.

Lastly i am looking for more ideas for vampire perks and spells/powers, i cannot make any artwork so anything requiring a new model/tex/animation is out, but any other ideas are welcome (or you can provide me with the artwork) currently my mod contains perks which give bonuses along the lines that the morrowind clans gave, and I have them stored in their respective crafting trees as new base perks. I also have a vampire spell casting perk which provides access to my new drain cloak spell.

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You may want to take a look at what the folks in http://forums.nexusmods.com/index.php?/topic/583301-project-legacy/ thread are doing in terms of their script since there is a "Bretonvampire" "nordvampire" etc race according to creation kit. That way you could look for their race instead of their buffs. Edited by 6Domino6
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You may want to take a look at what the folks in http://forums.nexusmods.com/index.php?/topic/583301-project-legacy/ thread are doing in terms of their script since there is a "Bretonvampire" "nordvampire" etc race according to creation kit. That way you could look for their race instead of their buffs.

 

that would work for the basic races, but it would not work with race mods, I will look around a bit more, and if i can't find it i will just give up and use one of the basic vampire perks, or the necks bitten stat if i can find it.

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That might be for the best if you want to make it work with custom races as well. In the CK I did come across what looks like a global variable that says "PlayerIsVampire" I'm not sure how that interacts with the player itself but when I typed "GetGlobalValue playerisvampire" on a non-vampire character it returned "GetGlobalValue >> 0.00 I don't have a save file of a character that became a vampire naturally and setrace isn't working for me so if you have a vampire save I suggest seeing if it returns as 1 or 0.
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