wmrojer Posted March 1, 2012 Share Posted March 1, 2012 Yeah still not working. I can apply the texture to other models by just changing the texture under ShaderPropertys or whatever. Could it be a problem with the model? BSLightingShaderProperty should have a BSShaderTextureSet node attached in the "Texture Set" field. Then you can specify the textures to use in the BSShaderTextureSet node (you need to click the by the "Textures" field to see them). What textures that is used of those 9 depend on the shader flags in the BSLightingShaderProperty, but the first is diffusion (color) and the second is normal map. Link to comment Share on other sites More sharing options...
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