Iravaka Posted August 21, 2017 Share Posted August 21, 2017 What I'm essentially trying to do is create a dialouge option that can be said only once, and afterward, if said again, shows a different message. I figured I can do this via script, declare a variable and control those variables through the results box in the dialouge window, but it doesn't seem to do anything. Actually, if I do put any kind of thing like 'set <scriptname.variable #>' it acts like everything in the results box is commented out -- the results does nothing. If I do not have any variable there, it works fine. I know the game sees the variable, I can check with ShowVars and Show <variable name>. Trying <set scriptname.variable #> gives an error. Pretty much, all I need is something to declare a variable that changes with npc dialouge. I'd perfer if it were a local script (to not have it run all the time, only when in the same cell as the npc. I also can't assign the local script to the npc because he also has nolore.) And I don't really know if a global variable would be more efficient or not, there's not much detailed information about it on any of the scripting tutorials. Any help? Link to comment Share on other sites More sharing options...
littleork Posted August 21, 2017 Share Posted August 21, 2017 (edited) EDIT: NVM wrong game. Edited August 21, 2017 by littleork Link to comment Share on other sites More sharing options...
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