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[LE] What's the correct papyrus script to make a follower start following player manually?


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I can't compile the correct script fragment to force my npc to start following after the player convinces them to at the end of a dialogue branch.

My npc's ID is 'Skamp01', to keep things simple for me :)

 

anyone know the script?

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I actually posted a thread explaining this a while ago: CLICK

 

Making a non-vanilla follower is a LOT easier than people tend to think it is. You do need to manually create all the other follower functions like opening their inventory to trade, telling them to wait or do a favor, but that stuff really isn't hard to do either. It's all one-line script fragments.

 

 

 

If you just want the dialogue to recruit them on the vanilla framework the same as the "follow me, I need your help" line...

 

Add this fragment to the dialogue:
(pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker)

 

And add this property to the script that's generated:

Property Name - pDialogueFollower

Type - Quest

Value - DialogueFollower

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