MidigYo Posted August 22, 2017 Share Posted August 22, 2017 I just learned how to compile a script and add it to a magic effect. This is what I have: ScriptName DunmerSpirit extends ActiveMagicEffect{This is my first script.It prints the message "Goodbye, JoJo!" to the screen once.} Event OnEffectStart(Actor akTarget, Actor akCaster)Debug.Notification("Goodbye, JoJo!")EndEvent I just want it to say "Goodbye, JoJo!" when I cast the spell for now. In the future, I want to make it so I can summon him passively under certain conditions such as low health. I would also find it interesting If I could glue this summon to myself so it will follow my pathing exactly. It is supposed to be a spirit that sort of hovers over my character. I will work on changing its color, make the legs entirely invisible and make it quite large. I want the actor to be able to attack my enemies and absorb attacks for me while taking no damage. Perhaps be able to cast some fireballs. Atm, I have managed to create a darkelf ghost summon that wields Bonemold armor and a ebony sword. Link to comment Share on other sites More sharing options...
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