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exterior objects taking a long time to appear?


Guest deleted1800993

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Guest deleted1800993

Hi folks,

 

I'm having an issue with textures, objects, actors etc (most notably, grass) appearing when I run into new cells. I'll go from a beautiful field to a barren empty wasteland. It all appears eventually, but I have to sit and wait for a minute. Another issue is that custom animations sometimes don't play immediately, i.e. when I go from bow to dagger the character draws the dagger like a bow for awhile.

 

I'm assuming I'm having memory issues due to some outdated components, but I'd like to explore just how much I can get out of this rig:

gtx 1070, i5 2500k 3.3 GHz (gotta upgrade that), 16GB RAM, HDD.

 

I'm using Rampage ENB, tons of 4k-2k parallax textures, Dyndolod, open cities, a few script heavy mods (frostfall, ineed, loot and degradation, hunterborn?). I have ugrids=7, but I should note it was happening with 5 as well.

 

Nonetheless, I'm getting a decent 40fps when running around most exterior cells (once everything appears, that is). Far fewer if I enter cities, of course. 60 fps in any interior cell, with no problems regarding animations or objects.

I'm also running the windows insider version 16232 which allows me to use VideoMemorySizeMb=12192, and that helps a lot.

 

I'm hoping there's some way I can mitigate these issues by tweaking ini settings. If anyone has the time to look them over, I would appreciate the help

 

Skyrim.ini

 

[Archive]
bInvalidateOlderFiles=0
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[budgetCaps]
iMaxMemoryPageSize=4096
iMinMemoryPageSize=2048
uActorMemoryBudgetCap=10485760
uGeometryMemory=5242880
uGeometryMemoryInterior=10485760
uLoadedAreaNonActorMemoryBudgetCap=185597952
uTextureMemory=10485760
uTextureMemoryInterior=10485760
uWaterMemory=5242880
uWaterMemoryInterior=10485760

[Camera]
fMouseWheelZoomSpeed=0.80

[Combat]
f1PArrowTiltUpAngle=.7
f1PBoltTiltUpAngle=.7
f3PArrowTiltUpAngle=.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fMouseHeadingSensitivityMax=0.0840
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
bDecals=1
uMaxSkinDecalPerActor=60
uMaxSkinDecals=100

[Display]
bAllowScreenshot=1
bPerPixelLighting=1
bShadowsOnGrass=1
bSimpleLighting=0
fDefault1stPersonFOV=85
fDefaultWorldFOV=85.0
fFlickeringLightDistance=8192.0
fLightLODMaxStartFade=8500
fLightLODRange=45000
fLightLODStartFade=1000.0000
fShadowBiasScale=1.0
fShadowLODMaxStartFade=1000
fSpecularLODMaxStartFade=2000
fSunShadowUpdateTime=0.0125
fSunUpdateThreshold=0.0125
iAdapter=0
iPresentInterval=0

[General]
bBackgroundLoadVMData=1
fFlickeringLightDistance=8192
sLanguage=ENGLISH
uExterior Cell Buffer=36
uGridsToLoad=7

[Grass]
b30GrassVS=0
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bGrassPointLighting=1
fGrassFadeRange=10125
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

[interface]
bShowTutorials=0

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[Papyrus]
bEnableLogging=0
bEnableTrace=1
bLoadDebugInformation=1
fPostLoadUpdateTimeMS=500.0
iMaxAllocatedMemoryBytes=76800
iMaxMemoryPageSize=512
iMinMemoryPageSize=128

[saveGame]
bDisableAutoSave=1

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
bForceFullDetail=0
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

 

 

Skyrimprefs.ini

 

[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=0.8000
fVal1=1.0000
fVal2=0.0000
fVal3=1.0000
fVal4=1.0000
fVal5=0.9000
fVal6=1.0000
fVal7=1.0000
uID0=1007612
uID1=554685
uID2=466532
uID3=94881
uID4=1661099235
uID5=1912676352
uID6=2248351926
uID7=2248353304

[backgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=1
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1

[Camera]
fOverShoulderAddY=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderCombatPosZ=-10.0000
fOverShoulderPosX=0.0000
fOverShoulderPosZ=-10.0000

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=0
bInvertYValues=0
bUseKinect=0
fGamepadHeadingSensitivity=0.2500
fMouseHeadingSensitivity=0.0340
fMouseHeadingXScale=0.02
fMouseHeadingYScale=0.02

[Decals]
uMaxDecals=250

[Display]
bAllow30HairShader=1
bDeferredShadows=1
bDrawLandShadows=1
bDrawShadows=1
bDynamicWindowReflections=1
bFaceGenTexturing=1
bFaceGenTexturingQuality=4096
bFaceMipMaps=1
bFloatPointRenderTarget=1
bFull Screen=0
bFXAAEnabled=0
bHighQualityTexMipMaps=1
bMainZPrepass=0
bShadowMaskZPrepass=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bTreesReceiveShadows=1
bUse Shaders=1
bUseRefractionShader=1
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.2000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=5000.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=4096.0000
fMeshLODLevel1FadeTreeDistance=16896.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel2FadeTreeDistance=16896.0000
fShadowBiasScale=0.5000
fShadowDistance=2000.0000
fShadowLODStartFade=200.0000
fSpecularLODStartFade=2000.0000
fTreesMidLODSwitchDist=3600.0000
iActorSelfShadow=1
iActorSelfShadowResolution=8192
iBlurDeferredShadowMask=1
iMaxAnisotropy=0
iMaxDecalsPerFrame=800
iMaxSkinDecalsPerFrame=250
iMipMapResolution=4096
iMipMapSize=4096
iMultiSample=0
iNormalMapQuality=4096
iScreenShotIndex=813
iShadowFilter=3
iShadowMapResolution=4096
iShadowMapResolutionInt=8192
iShadowMaskQuarter=4
iShadowMode=3
iSize H=1080
iSize W=1920
iTexMipMap=2048
iTexMipMapMinimum=0
iTexMipMapQuality=4096
iTexMipMapResolution=4096
iTexMipMapSkip=0
iTexNormalMapMinimum=2048
iUseTexHiRes=1
iWaterMultiSamples=0
sD3DDevice="NVIDIA GeForce GTX 1070"

[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=3

[General]
bEnableStoryManagerLogging=0
bMultiThreadMovement=1
bUseHardDriveCache=0
bUseThreadedAI=1
bUseThreadedBlood=1
bUseThreadedLOD=1
bUseThreadedMeshes=1
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
iStoryManagerLoggingEvent=-1
sLanguage=ENGLISH

[Grass]
b30GrassVS=0
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bGrassPointLighting=1
bShadowsOnGrass=1
fGrassMaxStartFadeDistance=7375.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=3375.0000

[HAVOK]
iNumThreads=3

[imagespace]
bDoDepthOfField=1
bDoRadialBlur=1

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=3

[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultSkyCell=1.0000

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=0
bSaveOnPause=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000.0000

[Particles]
iMaxDesired=6000

[saveGame]
bDisableAutoSave=0
fAutosaveEveryXMins=60.0000

[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=35000.0000
fBlockLevel1Distance=70000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
fTreeLoadDistance=12500.0000

[Trees]
bEnableTreeAnimations=1
bRenderSkinnedTrees=1
bUseMultiThreadedTrees=1
uiMaxSkinnedTreesToRender=200

[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bReflectExplosions=1
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterHDR=1
bUseWaterHiRes=1
bUseWaterLOD=1
bUseWaterReflectionBlur=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterShader=1
fSurfaceTileSize=1024
fWadingWaterTextureRes=1024
iMaxMemoryPageSize=5000000
iMinMemoryPageSize=100000
iWaterBlurAmount=4
iWaterReflectHeight=2048
iWaterReflectWidth=2048

 

 

ENBlocal.ini

 

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=12192
EnableCompression=false
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=true
LodBias=-0.75
EnableVSync=true
VSyncSkipNumFrames=0
AddDisplaySuperSamplingResolutions=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//
KeyFreeVRAM=0
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=0
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=true
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=false
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=false
FixCursorVisibility=false
FixSsaoHairTransparency=false
FixParallaxTerrain=false
FixLag=false
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

 

Thanks in advance!

-d

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