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W-array error on new object


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Solved: simply wrong body slot on one elemet.

 

Strange bug here, made an simple headband, made an simple cylinder who I scaled and adjusted to fit the head.

Now it shows up nice in preview then I change mesh for circlet, but then trying to preview on an character in editor it gives me an error:

Models: Bad w-array value for 'armor\mm\headbandf.nif'

Values on shape 'Tube001' was 2 but should be in the range 30-62

 

No other error but model does not show up on character.

 

did the usual stuff, wrap skin, set weighting to head added BSDismemberSkinInstance and selected all. Export and copied BSLightingShaderProperty in nifscope, even set has normals to no and tried different BSLightingShaderProperty.

 

Any idea that's wrong, yes nif is set to body slot 42.

Edited by magnemoe
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