bludgeon Posted March 1, 2012 Share Posted March 1, 2012 Well.. the title says it all really! Simple question, but i have scoured youtube, this forum and the creation kit wiki and for the life of me i can't find anything that tells me how to enable the bed in a player home mod to give the well rested bonus! anyone? Link to comment Share on other sites More sharing options...
Reforged Posted March 1, 2012 Share Posted March 1, 2012 Try setting the ownership faction to "PlayerBedOwnership". Link to comment Share on other sites More sharing options...
bludgeon Posted March 2, 2012 Author Share Posted March 2, 2012 Try setting the ownership faction to "PlayerBedOwnership". Yup tried that.. with a fresh navmesh finalize and a clean save.. still doesn't work.. am i missing a trigger of some sort? Link to comment Share on other sites More sharing options...
r1de Posted March 2, 2012 Share Posted March 2, 2012 (edited) Try setting the ownership faction to "PlayerBedOwnership". Yup tried that.. with a fresh navmesh finalize and a clean save.. still doesn't work.. am i missing a trigger of some sort? Did you create a "Location" with LocTypeDwelling, LocTypeHouse, and LocTypePlayerHouse keywords? In my custom "home base" it did not seem to work with just the faction, but did start to work once I created a location (not certain, did A LOT of testing that day, I am learning this by trial and error. :smile: )here's how I created the location:creation kit wikiCheck out PlayerSleepQuest, which is what I think gave me the clue that I needed to create a location for it to work.Use one of the known player house "Locations" for reference.I still for some reason do not get the "Well Rested" message on-screen, but it is active in the current magic effects list. hope that helps. Edited March 2, 2012 by r1de Link to comment Share on other sites More sharing options...
Tamb0 Posted March 2, 2012 Share Posted March 2, 2012 The only thing you have to do is double click the bed to get it's properties.Select the Ownership tab. Select the box under NPC and hit P on your keyboard, then scroll down and select Player. Click OK and that's it done. Link to comment Share on other sites More sharing options...
bludgeon Posted March 2, 2012 Author Share Posted March 2, 2012 Ride - Yup i have already made the interior cell location, still doesn't work. Tamb0 - Nup, tried that, doesn't work. I have even tried with a different toon who already owns a house coz i thought that might cause a trigger... nope. gah. Link to comment Share on other sites More sharing options...
Reforged Posted March 2, 2012 Share Posted March 2, 2012 Just a thought...instead of loading a save to test the bed, use COC to test the bed. When you start the game and get to the screen to load a save, hit the ~ key and type in COC XXX where XXX is the ID of the cell that the bed is in. Link to comment Share on other sites More sharing options...
tunaisafish Posted March 2, 2012 Share Posted March 2, 2012 Did you create a "Location" with LocTypeDwelling, LocTypeHouse, and LocTypePlayerHouse keywords? Ride - Yup i have already made the interior cell location, still doesn't work. What did you call your Location? Link to comment Share on other sites More sharing options...
r1de Posted March 2, 2012 Share Posted March 2, 2012 I went back and looked at the bed reference in the mod I've been working on. I've also set the "Location Ref Type" to be HouseBedRefType, which then made it populate in the locations "location ref type" list. That might have something to do with it. check out the bed in like proudspire manor or something to see what I mean Link to comment Share on other sites More sharing options...
bludgeon Posted March 18, 2012 Author Share Posted March 18, 2012 sorry for the late reply, i gave up on that mod and forgot about the question (i get distracted easy, it usually only takes a shiny object :-p ).. but i'll use the tips for my current mod.. cheers and i'll let ya know how it works out! Link to comment Share on other sites More sharing options...
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