Omny Posted August 23, 2017 Share Posted August 23, 2017 I've got a lot of mods that add new settlement objects—Homemaker, G2M, Settle Objects Expanded, Modular Kitchen, etc.—but quite a few of the objects they add are pretty much same, such as stoves that double as cooking stations as well as a few doors. What's the best way for me to get rid of the redundant objects without messing up my game? I have a pretty good understanding of how FO4Edit works, but I don't want to just start deleting things all willy-nilly. On a related note, what's the best way to merge different workshop categories into one, like taking the Homemaker menu and merging it into the vanilla menu, placing modded Buildings, Power, Resources and Decorations in the same menu as the vanilla menus, so I don't have to shuffle through half a dozen menus during build time? I used to have a mod that did this but it was really fickle and I can't remember its name. Link to comment Share on other sites More sharing options...
damanding Posted August 23, 2017 Share Posted August 23, 2017 You can delete the constructible object recipes you don't want in xEdit. Elianora has a video on this (I've not actually watched it myself though): https://www.youtube.com/watch?v=HcOc-_CwtNI As for merging workshop categories...I personally wouldn't recommend it unless you plan to never update any of the mods you want to modify because it will be a huge pain to re-do. Workshop Rearranged might be the mod you were thinking of, but I know its incompatible with a lot of other mods because it doesn't use script injection so read carefully. Basically menu structure is handled with formlists and keywords. You'll pretty much just have to look at all the menu structures until you understand it because its too complicated to give you an easy step by step on how to merge the mods you mentioned. Plus some of those mods use script injection (Modular Kitchen for sure) and you may need to modify their scripts as well to point to a different top level menu formlist. I know how to do all these things and I wouldn't want to tackle this project, its going to be a tedious pain and most certainly take hours (and that's not even accounting for learning curve time). It might be easier to cut out at least one of the bigger mods, either Homemaker or SOE, since they have a lot of overlap already. If there's only a few things one has the other doesn't that you absolutely must have you can always create your own esp with just those things. Link to comment Share on other sites More sharing options...
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