SenneD Posted March 1, 2012 Share Posted March 1, 2012 Hello, I' ve just taken my first few steps into modding and as expected, ran into some little 'difficulties'. I'd like to create a quest, a very simple one, where the player receives the quest from a created NPC.The quest itself would be to get the NPC an apple. (Simple right?) So the basic Dialogue looks like this: Player -> Do you need anything? NPC -> Well yes, I'm starving to death, could you get me an apple? I love apples. Player -> Yes, of course! I've set 4 stages (0 , 10 , 20, 30). 0 quest hasn't begon. 10 quest started (journal update). 20 an apple is detected in the inventory ( Can't figure out this step) . 30 Apple is given to the NPC, quest finished. The quest is triggered properly..I ve gotten to the point where all the dialogue works, the quest is started (so i have an alias to the NPC) . I have 2 objectives, 1) for the starting of the quest (10) and 2) when the player has an apple. The problem however is: WHAT alias is need for the aplle (is there an lias needed for the apple anyway?) HOW do i check the players inventory for an apple? HOW do i notice that the player picked up an apple HOW can i make it work for all apples, instead of one referenced? CAN it be done trough scripting? Thanks !Grtzz Senne Link to comment Share on other sites More sharing options...
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