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Adding New Mutagen Groups


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To everyone, i would really appreciate help with the current mod i'm working on.

It is a follow up to this mod here:

 

http://www.nexusmods.com/witcher3/mods/2621/?

 

and i'm working on adding more ability sockets groups and blood and wine mutations:

 

http://i.imgur.com/FzjJoKa.png

http://i.imgur.com/eCNdkmv.png

 

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Here is a download link to the current build I'm working on, as well as a txt file with a lot of information.
This is not a finished mod, just how it is so far.

Things that need to be done:
1) Re-position the bonus texts and mutation name/description
2) Add two new bonus texts.
3) Create the abilities for the new mutations.

http://www.mediafire.com/file/8k4d1d...otsProject.zip

 

The 3 above are fine to get working, however....

The biggest things I'm struggling to get working are the two new mutagen slots.
I can drop a mutagen in the slot and it will not render, however it is there as it has an affect on your stats.

There are a few debugging commands i wrote.

displaymutagenslots()
displayskillslots()
displaymutationtype()

Using these commands i can also see that a mutagen has filled the new slot even if it won't render.

(this will only make sense if you have read the files inside)
The values assigned to EES_SkillMutagen1 through to ESS_SkillMutagen4 is defined in the enum 'EEquipmentSlots' and they are:

EES_SkillMutagen1 = 22
EES_SkillMutagen2 = 23
EES_SkillMutagen3 = 24
EES_SkillMutagen4 = 26

adding 2 more mutagen slots forces me to use the values of 32 and 33 for these new slots.

I don't think this is the problem directly because within panel_character.gfx these functions:

__setProp_lz_gr5_mutagen_mc_slotContainer_2_mutage nslots_0()
__setProp_lz_gr6_mutagen_mc_slotContainer_2_mutage nslots_0()

accept a slotType which for the existing vanilla mutagens are 22, 23, 24, 25. Which are their value in EEquipmentSlots
So for the new mutagen slots i use 32 and 33.

One more thing I've noticed is that the 5th mutagen slot is locked in the blood and wine panel, without a mutation equipped. Which is very strange because i don't see how that slot could have any overlap with the mutation panel from baw.

Again i would really appreciate help with this, if you could go through the files, make your own changes and test it out for yourself that would be great! smile.png
Thank you.

 

 

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