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TTW Texture Problems - old fashioned texture issue


Benjango

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The Tale of Two Wastelands site is giving me errors in its forum, so I decided to post the problem here since most the stuff I'm using is NV related. Lemme know if I should post somewhere else.

 

I started playing TTW and noticed some old fashioned texture issues. Warped weapon texture on the Chinese AR, and black bars on bodies.

 

http://imgur.com/a/VmOkG

 

Looking around online and on what parts of the TTW site i could access showed some similar issues with no fix working for me thus far including re-installing mods and the games themselves. People have said the culprit is WMX. I've tried three different ways of having WMX in my load order and thus far none of which is working properly.

 

Here's my LO for those interested. Luckily it isn't a mile long. Any help on the matter is greatly appreciated.

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
MercenaryPack.esm=1
ClassicPack.esm=1
CaravanPack.esm=1
GunRunnersArsenal.esm=1
TribalPack.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
taleoftwowastelands.esm=1
oHUD.esm=1
Project Nevada - Core.esm=1
Project Nevada - Cyberware.esp=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
JIP Selective-Fire.esm=1
TTW_StartupMenu.esp=1
The Mod Configuration Menu.esp=1
TTW_AnchorageCustomization.esp=1
TTW_OutcastTrading.esp=1
ttw_wildwasteland.esp=1
TTWOptions.esp=1
TTW_SpeechChecks.esp=1
TTW_NoKarmaDCFollowers.esp=1
TTW_Reputation.esp=1
TTWVaultSuitHotfix.esp=1
EVE FNV - ALL DLC.esp=1
The Weapon Mod Menu.esp=1
FPSWeaponWheel.esp=1
Project Nevada - TTW.esp=1
JIP Companions Command & Control.esp=1
JIP Realistic Weapon Overheating.esp=1
LFox Bottle That Water.esp=1
LFox Bottle That Water - TTW Edition.esp=1
UndergroundHideoutTTW.esp=1
Distributed Necklaces and Chains.esp=1
NoSHiT - No Loading Screen Hints and Tips.esp=1
Flora Overhaul.esp=1
Vurt's WFO.esp=1
LootMenu.esp=1
WeaponModsExpanded.esp=1

 

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Those are fairly classic symptoms that you are pushing the limits of what your video card can handle. Too many hi-rez textures, for instance. Please see the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' and 'Issue: Is ENBoost for everyone?' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

-Dubious-

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Thanks for the reply. I guess it would also help to show my specs as well.

I run a GTX 1070 with 5 gb of ram so the textures I had in my LO shouldn't be an issue since NMC's biggest version is 2k. I did try a clean reinstall and got rid of NMC and WMX (some folk were stating that WMX had mesh / texture issues with some weapons). I even run with the 4gb patcher for NV.

 

Unfortunately I still get the same black bar and wonky assault rifle textures. I haven't been experiencing any CTD's yet and the ENB boost I use (enhanced shader) gets no slowdowns or any other issue on my machine. Honestly everything runs fine thus far with the exception of this minor/ major texture issue. Would there be another way I could resolve the issue? I just really don't see card limitations being a problem in this scenario.

 

Thanks again for your help and input.

Edited by Benjango
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The "black bar" in the chest is a missing texture. My assumption is the author would have noticed it prior to release, so it must be a conflict. Of course it is possible they used an "absolute" instead of "relative" path to the texture, which would produce the same result if their path doesn't match yours. See 'Relative vs Absolute Pathing' for details.

 

As for the weapon, it's not the size of any individual texture; it's the cumulative size of all the textures being displayed at once for a given screen resolution, along with the color depth (e.g. 24 bits per pixel for "true color"). But even if you are running on Win10, which will only be able to use 4 GB of your VRAM due to an inadvertent coding limitation for DirectX9, you shouldn't be running out of video memory.

 

As I have no idea what the Chinese AR is supposed to look like, and it doesn't look obviously "off" to me, I can only assume it is using a different texture than you expect. That means an overwritten texture file by another mod. Try the method described in 'Issue: Find the source mod-index of an object in-game' of the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Be sure to pick a part of the weapon texture you consider "off". Once you have identified the source mod, you will need to identify the mesh file being used, and then use a tool like NifSkope to determine the texture file the mesh is using. See the wiki article 'How to fix hard-coded texture paths in NIF files'.

 

-Dubious-

Edited by dubiousintent
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