leot486 Posted March 1, 2012 Share Posted March 1, 2012 (edited) I want to increase the base power of all weapons by 50%. Instead of going into each individual weapon and changing the base damage from say 10 to 15 to get the desired effect I was hoping there would be an easier way. I was assuming in the settings window under gameplay, but I only understand a few of the things in that box, and it is a long box. any idea what I could do? I know the deadly combat mod does this, and all base values for weapon damage are the same as vanilla, so I assume there is a way. just want to know how. Edited March 1, 2012 by leot486 Link to comment Share on other sites More sharing options...
ctzto Posted March 1, 2012 Share Posted March 1, 2012 (edited) Well instead of messing around with weapons, one way could be to add a perk like 50% base damage to all melee weapons as a characteristic. A nord having resistance to cold and an argonian able to swim for longer is the same concept. You could also script it so that whatever you have equipped in your hand will do 50% more base damage. Edited March 1, 2012 by ctzto Link to comment Share on other sites More sharing options...
MofoMojo Posted March 1, 2012 Share Posted March 1, 2012 Well instead of messing around with weapons, one way could be to add a perk like 50% base damage to all melee weapons as a characteristic. A nord having resistance to cold is the same concept. You could also script it so that whatever you have equipped in your hand will do 50% more base damage. Perk definitely. All incoming weapon damage multiplier 1.5, all outgoing weapon damage multiplier 1.5 -MM Link to comment Share on other sites More sharing options...
leot486 Posted March 1, 2012 Author Share Posted March 1, 2012 (edited) Point me to instructions, or instruct me on how to make a perk or script like this, please :D Oh but then how is it deadly combat does it? any ideas? Edited March 1, 2012 by leot486 Link to comment Share on other sites More sharing options...
MofoMojo Posted March 1, 2012 Share Posted March 1, 2012 (edited) Point me to instructions, or instruct me on how to make a perk or script like this, please :D Oh but then how is it deadly combat does it? any ideas? Technically no scripting required. Take a look at the Armsman perks to see how to modify outgoing damage. You just need to setup your conditions to cover the various weapon types that you're interested in. Similarly, you just need to duplicate that and set your conditions on the attacker, instead of the Perk Owner and change the entry point to modify incoming damage. This will take two perks. You may want to create a script that would add the perks to the player, but let's just get the perks done first though. Try adding the perks via the console in game, give them unique names and then in the console you can type: Help "PERK NAME" and it will return the form ID of the perk(s). ThenPLAYER.ADDPERK ########, where ######## is the perk ID. Add each of the perks and that should do it. Have no idea how deadly combat works as I've not looked at it. Sorry I can't be more directive. I don't have the CK in front of me. -MM Edited March 1, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
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