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Mr. House computer in Lucky 38 penthouse GONE


jaspergers

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It's just missing. There's a giant hole where it should be. I can't talk to Mr. House or Yes-Man or whatever is supposed to be there and receive missions. Really bizarre.

 

Any advice on how to restore the Mr. House penthouse computer would be much appreciated.

 

Current mods and load order:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a SomeguySeries.esm
11 b FreesideOpen.esm
12 c ELECTRO-CITY - CompletedWorkorders.esm
13 d SaxxonsQuestPack.esm
14 e ELECTRO-CITY - Highways and Byways.esm
15 f domecity.esm
16 10 Niner.esm
17 11 NVStripOpen.esm
18 12 The New Bison Steve Hotel.esm
19 13 NVWillow.esp
20 14 Afterschool Special.esm
21 15 Project Nevada - Core.esm
22 16 Project Nevada - Equipment.esm
23 17 Project Nevada - Rebalance.esp
24 18 Project Nevada - Cyberware.esp
25 19 Project Nevada - Extra Options.esm
26 1a ProjectBrazil.esm
27 1b FCOMaster.esm
28 1c PipboyRemover.esm
29 1d STRobot-Core.esm
30 1e The Weapon Mod Menu.esp
31 1f Mission Mojave - Ultimate Edition.esp
32 20 Vurt's WFO.esp
33 21 NVCE Main.esp
34 22 NVCE DLC01.esp
35 23 NVCE DLC02.esp
36 24 NVCE DLC04.esp
37 25 EVE FNV - ALL DLC.esp
38 26 FCO - NPC Changes.esp
39 27 NVCE DLC03.esp
40 28 FreesideOpenPatch.esp
41 29 delilah.esp
42 2a WeaponModsExpanded.esp
43 2b CNR_Beta.esp
44 2c Boacombat2glove.esp
45 2d NVCE Main - Companions.esp
46 2e Project Nevada - Cyberware Additions.esp
47 2f Project Nevada - Rebalance Complete.esp
48 30 STRobot-ChemImmunity.esp
49 31 Project Nevada - All DLC.esp
50 32 MGS_Alert.esp
51 33 JSawyer Ultimate - GRA Merged.esp
52 34 StripOpenMain.esp
53 35 The New Bison Steve Hotel.esp
54 36 FNV Realistic Wasteland Lighting - ENB DLC.esp
55 37 ADAM - Rangers on Patrol.esp
56 38 NewVegasBounties.esp
57 39 NewVegasBountiesII.esp
58 3a TheInheritance.esp
59 3b 1nivVSLArmors.esp
60 3c Russell.esp
61 3d CONELRAD 640-1240.esp
62 3e MoreNiner.esp
63 3f NCRTrooperOverhaul.esp
64 40 boa ncrpahelmet.esp
65 41 Mojave_Ocelot.esp
66 42 Project Brazil NV Courier Stash Control.esp
67 43 Project Brazil NV DLC Control.esp
68 44 Project Brazil Project Nevada Patch.esp
69 45 FCO - Afterschool Special.esp
70 46 FCO - Beyond Boulder Dome.esp
71 47 FCO - Delilah.esp
72 48 FCO - OHSB NPC Edits.esp
73 49 FCO - Project Brazil.esp
74 4a FCO - Roberts Patch.esp
75 4b FCO - Russell.esp
76 4c FCO - Saxons Quest Collection.esp
77 4d FCO - The New Bison Steve.esp
78 4e FCO - Willow (Cazy).esp
79 4f FCO - Willow.esp
80 50 FCO - Race Addon.esp
81 51 Zan_AutoPurge_SmartAgro_NV.esp
82 52 Devil's Right Hand.esp
83 53 MysteriousPeacemaker.esp
84 54 SAA.esp
85 55 NewVegasBountiesFSOPatch.esp
86 56 FreesideOpenBoulderDomePatch.esp

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With multiple plugins touching the same records (i.e. "patches") you need to be using a "merge patch" file for record level conflict resolution". Please see the 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" article.

If that doesn't resolve the issue, it's going to be a mod conflict. Start by temporarily removing any mod that affects the Luck38 or the Strip. And by "remove" I mean get out of the "Data" folder.

 

Do not use an "Auto-purge" mod for game play. (That was old advice, from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

-Dubious-

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