jaspergers Posted August 24, 2017 Share Posted August 24, 2017 It's just missing. There's a giant hole where it should be. I can't talk to Mr. House or Yes-Man or whatever is supposed to be there and receive missions. Really bizarre. Any advice on how to restore the Mr. House penthouse computer would be much appreciated. Current mods and load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm10 a SomeguySeries.esm11 b FreesideOpen.esm12 c ELECTRO-CITY - CompletedWorkorders.esm13 d SaxxonsQuestPack.esm14 e ELECTRO-CITY - Highways and Byways.esm15 f domecity.esm16 10 Niner.esm17 11 NVStripOpen.esm18 12 The New Bison Steve Hotel.esm19 13 NVWillow.esp20 14 Afterschool Special.esm21 15 Project Nevada - Core.esm22 16 Project Nevada - Equipment.esm23 17 Project Nevada - Rebalance.esp24 18 Project Nevada - Cyberware.esp25 19 Project Nevada - Extra Options.esm26 1a ProjectBrazil.esm27 1b FCOMaster.esm28 1c PipboyRemover.esm29 1d STRobot-Core.esm30 1e The Weapon Mod Menu.esp31 1f Mission Mojave - Ultimate Edition.esp32 20 Vurt's WFO.esp33 21 NVCE Main.esp34 22 NVCE DLC01.esp35 23 NVCE DLC02.esp36 24 NVCE DLC04.esp37 25 EVE FNV - ALL DLC.esp38 26 FCO - NPC Changes.esp39 27 NVCE DLC03.esp40 28 FreesideOpenPatch.esp41 29 delilah.esp42 2a WeaponModsExpanded.esp43 2b CNR_Beta.esp44 2c Boacombat2glove.esp45 2d NVCE Main - Companions.esp46 2e Project Nevada - Cyberware Additions.esp47 2f Project Nevada - Rebalance Complete.esp48 30 STRobot-ChemImmunity.esp49 31 Project Nevada - All DLC.esp50 32 MGS_Alert.esp51 33 JSawyer Ultimate - GRA Merged.esp52 34 StripOpenMain.esp53 35 The New Bison Steve Hotel.esp54 36 FNV Realistic Wasteland Lighting - ENB DLC.esp55 37 ADAM - Rangers on Patrol.esp56 38 NewVegasBounties.esp57 39 NewVegasBountiesII.esp58 3a TheInheritance.esp59 3b 1nivVSLArmors.esp60 3c Russell.esp61 3d CONELRAD 640-1240.esp62 3e MoreNiner.esp63 3f NCRTrooperOverhaul.esp64 40 boa ncrpahelmet.esp65 41 Mojave_Ocelot.esp66 42 Project Brazil NV Courier Stash Control.esp67 43 Project Brazil NV DLC Control.esp68 44 Project Brazil Project Nevada Patch.esp69 45 FCO - Afterschool Special.esp70 46 FCO - Beyond Boulder Dome.esp71 47 FCO - Delilah.esp72 48 FCO - OHSB NPC Edits.esp73 49 FCO - Project Brazil.esp74 4a FCO - Roberts Patch.esp75 4b FCO - Russell.esp76 4c FCO - Saxons Quest Collection.esp77 4d FCO - The New Bison Steve.esp78 4e FCO - Willow (Cazy).esp79 4f FCO - Willow.esp80 50 FCO - Race Addon.esp81 51 Zan_AutoPurge_SmartAgro_NV.esp82 52 Devil's Right Hand.esp83 53 MysteriousPeacemaker.esp84 54 SAA.esp85 55 NewVegasBountiesFSOPatch.esp86 56 FreesideOpenBoulderDomePatch.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2017 Share Posted August 24, 2017 With multiple plugins touching the same records (i.e. "patches") you need to be using a "merge patch" file for record level conflict resolution". Please see the 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" article.If that doesn't resolve the issue, it's going to be a mod conflict. Start by temporarily removing any mod that affects the Luck38 or the Strip. And by "remove" I mean get out of the "Data" folder. Do not use an "Auto-purge" mod for game play. (That was old advice, from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. -Dubious- Link to comment Share on other sites More sharing options...
Recommended Posts