PoorPaddy89 Posted March 1, 2012 Share Posted March 1, 2012 I've been trying to figure this out for a good couple of hours now :S Basically I've created a coat of arms with all the right bits - I've done that right, no doubt about that. However when I rotate it 90 degrees anticlockwise and test it out, the weapons display incorrectly (see attached image). If I leave the CoA at the original rotation angle it works perfectly, it's just when it's been rotated. I have no idea what's causing this. I've tried several different things to make it work but no success. 100% it is the rotation that is causing the issue. Help me, please! This is seriously getting on my tits! Cheers :) Link to comment Share on other sites More sharing options...
Tamb0 Posted March 2, 2012 Share Posted March 2, 2012 Quite a common problem with a few thing that a player can interact with, including mannequins, bookshelves and weaopen racks. The solution is not to rotate them 90° or 270°. Instead, turn rotation snap off and double click the item. In the propertis, set Y axis to 89.9° or 269.9° using the keyboard.Please note, you must do this for all triggers and activators as well Link to comment Share on other sites More sharing options...
PoorPaddy89 Posted March 3, 2012 Author Share Posted March 3, 2012 Thanks a lot for this! :) Link to comment Share on other sites More sharing options...
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