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tutorial on making custom shoes?


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Hello,

 

Is there a tutorial that explains everything that goes into making custom footwear? I dont mean on making the models, I mean once you have sculpted a 3D model, how to you go about adding everything needed to make it a playable in-game item?

 

Thank you.

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I don't know of a tutorial specific to shoes.
To be honest, I would expect a tutorial for any clothing or armor would fit the bill.

My tutorial uses "meshes/armor/glass/f/cuirass.nif".

Even if you are using software other than Blender there is a table of Contents, simply click NifSkope Tweaking and continue from there.

I've tried to apply the principles.
1. Flow
2. Structure
3. Known Steps for a Known Outcome.
4. Focus on 'How' and 'Why' rather than 'What'.

If I've failed to do that then I welcome feedback.
The principle of step 3, for example. If there is any step missing or setting not explicitly stated then I need to fix it.

The only feedback I've had, other than the 3 posts, was about spelling mistakes on the draft before release.
Nobody has told me what's right or wrong with the tutorial.

 

Note: it does not cover weight painting. There are other tutorials and most of the learning is in the doing.

On that note, I usually prefer written tutorials fitted to one or more exercises over video.

For weight painting I found I needed several of each.

 

The next thing is whether the shoes have high heels. Vipcxjs has Real High Heels along with a Plugin Collection which I'm not sure on.

I needed to use this a few days ago but ran out of time and will come back to it.

The goddess of the outer realm will have to drag her heels through the dirt for now.

 

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PS I did not cover making icons in that tutorial.

DrakeTheDragon put me onto this tutorial.

I'm use GIMP to export anything for Inventory on DTX3 No Mipmaps and I don't see the compression settings mentioned there.

The reason I mention it is that I get black in inventory for any pixels of 100% alpha - I can only guess that DirectDraw or whatever sees this as a mask - can anyone help me out here?

My solution is to have 2 layers, bottom 2% menu color, 98% alpha then merge the image layer down to that for export.

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