wootwoot55 Posted March 1, 2012 Share Posted March 1, 2012 (edited) So after much time learning how to get a model from 3ds max then in nifskope and then use the creation kit to place it in game its invisible. help much appreciated Edited March 2, 2012 by wootwoot55 Link to comment Share on other sites More sharing options...
aarons6 Posted March 2, 2012 Share Posted March 2, 2012 (edited) did you make the 1stperson view too? you can use the same nif file but you need a 1stperson and a regular sword one. edit im assuming the nif works if you rename it to a working weapon and seeing it in game? Edited March 2, 2012 by aarons6 Link to comment Share on other sites More sharing options...
wootwoot55 Posted March 2, 2012 Author Share Posted March 2, 2012 did you make the 1stperson view too? you can use the same nif file but you need a 1stperson and a regular sword one. edit im assuming the nif works if you rename it to a working weapon and seeing it in game?I tried making two nifs a first person based off a first person model of a hammer in game and i regular one based off the the same regular version of the hammer. I used the BSA browser from FOMM to extract the first person and regular mesh from the skyrim directory then loaded them into nifskope and replaced the Ntrishape and etc and my hammer shows up there. but when i have the preview window open in the creation kit and select a model path its showing up invisible basically I'm pretty lost I'm assuming it has something to do with my nif or my obj here's a link if your interested at looking at them. http://www.mediafire.com/?dathgoqu6ebtg8q,171p83sf7clbvip Link to comment Share on other sites More sharing options...
glad0s98 Posted March 3, 2013 Share Posted March 3, 2013 has anyone found the reason? i have that same problem with my custom bow :psyduck: Link to comment Share on other sites More sharing options...
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