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Real Necromancy


Yickfou

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I find the Vanilla Necromancy to be a rather half assed attempt at pasting the flavor of necromancy onto the conjuration tree. What I am proposing is adding a whole new skill and perk tree for necromancy, as it's own separate Magic (the way it should have been).

 

Conjuration Vs Necromancy

Right now there is very little difference between atronachs and raise zombie. Functionally, this is how I think they should differ.

 

Atronachs: Cast on the fly, consistently medium power, can constantly re-summon.

 

Necromancy: Zombies/Skeletons should, rather than being summoned on the fly, be crafted at an altar. It would make use of things like skulls and daedra hearts and soulstones to allow you to craft a unique pet that lasts until it is killed. You should also be able to equip any items you like on the undead minion without worrying about the equipment being lost. There should be a "purge" spell added that kills your minion wherever it is at (in case it's lost) and returns it's inv to you.

 

Support: Once you craft a minion you should expect to keep it for 5-10 levels before upgrading. During this time you will have to maintain and upgrade your pet. It should have a "vitality" stat that essentially means it wears out over time. The corpse becomes just too degraded and must be replaced eventually and in the meantime you must travel to an altar every now and again and sew him up.

 

 

Anyone else think this sounds cool?

 

Anyone want to start making this mod? I just started with the creation kit so I'm not going to be able to do it in the near future but will gladly do anything I can to help :P

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