zymurgy65 Posted August 25, 2017 Share Posted August 25, 2017 I've been using dreamed1's "Time Enough at Last" mod, but found it was slowing down the campaign too much. Changing the ini file mid-game didn't seem to have any effect, so I deactivated it. Big mistake! I'd missed the part in the readme that says this mod, unlike most Oblivion mods, shouldn't be deactivated mid-campaign. I've progressed to the "Allies for Bruma" part of the main quest, but the Oblivion gates aren't showing up outside the town gates. Is there any way to fix this, or should I just accept the campaign is FUBAR and start over? Link to comment Share on other sites More sharing options...
zymurgy65 Posted September 2, 2017 Author Share Posted September 2, 2017 Never mind - I've started over. It'll give me a chance to test a few tweaks I've made to my own mods. Note to self: RTFM next time! :confused: Link to comment Share on other sites More sharing options...
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