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Trouble with "Time Enough at Last"


zymurgy65

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I've been using dreamed1's "Time Enough at Last" mod, but found it was slowing down the campaign too much. Changing the ini file mid-game didn't seem to have any effect, so I deactivated it. Big mistake!

 

I'd missed the part in the readme that says this mod, unlike most Oblivion mods, shouldn't be deactivated mid-campaign. I've progressed to the "Allies for Bruma" part of the main quest, but the Oblivion gates aren't showing up outside the town gates.

 

Is there any way to fix this, or should I just accept the campaign is FUBAR and start over?

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