Guerlot Posted August 25, 2017 Share Posted August 25, 2017 (edited) EDIT: I'm an idiot.... move along, move along -------------- Hi guys. Note: I have been using blank .Wav files with Lip files for quite some time now when creating new Dialogue Scenes. I'm doing this to allow the player to skip the dialogues when done reading the subtitles. Been doing this on all my previous mod versions and it was working all fine. Now, I've been working on a few dialogues this morning and just realized the CK is now pointing to .XWM files for the voices in the topic window, INCLUDING all my old dialogues in my mod. I am suspecting this occured with the last update but I can't be 100% certain. I don't think I have worked on dialogues since the update I'm kind of ticked off because even if I convert the Wav to XWM, the Lip files won't work and the dialogue can't be skipped anymore. There's nothing I hate more than waiting on an actor to say his line when I'm done reading its subtitle.... And forcing a player to go through that in my mod is ticking me off even more.Is there a way to make CK point to the .wav files like it was before? Like some entries in the CK ini file? Edited August 26, 2017 by Guerlot Link to comment Share on other sites More sharing options...
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